qt6windows7/tests/auto/concurrent/qtconcurrentthreadengine/tst_qtconcurrentthreadengine.cpp

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2023-10-30 06:33:08 +08:00
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <qtconcurrentthreadengine.h>
#include <qexception.h>
#include <QThread>
#include <QElapsedTimer>
#include <QTest>
#include <QSet>
using namespace QtConcurrent;
class tst_QtConcurrentThreadEngine: public QObject
{
Q_OBJECT
private slots:
void runDirectly();
void result();
void runThroughStarter();
void cancel();
void throttle();
void threadCount();
void multipleResults();
void stresstest();
void cancelQueuedSlowUser();
#ifndef QT_NO_EXCEPTIONS
void exceptions();
#endif
};
class PrintUser : public ThreadEngine<void>
{
public:
PrintUser() : ThreadEngine(QThreadPool::globalInstance()) {}
ThreadFunctionResult threadFunction() override
{
QTest::qSleep(50);
QTest::qSleep(100);
return ThreadFinished;
}
};
void tst_QtConcurrentThreadEngine::runDirectly()
{
PrintUser *engine = new PrintUser();
QFuture<void> f = engine->startAsynchronously();
f.waitForFinished();
}
class StringResultUser : public ThreadEngine<QString>
{
public:
typedef QString ResultType;
StringResultUser()
: ThreadEngine(QThreadPool::globalInstance())
, done(false) { }
bool shouldStartThread() override
{
return !done;
}
ThreadFunctionResult threadFunction() override
{
done = true;
return ThreadFinished;
}
QString *result() override
{
foo = "Foo";
return &foo;
}
QString foo;
bool done;
};
void tst_QtConcurrentThreadEngine::result()
{
// ThreadEngine will delete 'engine' when it finishes
auto engine = new StringResultUser();
auto future = engine->startAsynchronously();
QCOMPARE(future.result(), QString("Foo"));
}
class VoidResultUser : public ThreadEngine<void>
{
public:
VoidResultUser() : ThreadEngine(QThreadPool::globalInstance()) {}
bool shouldStartThread() override
{
return !done;
}
ThreadFunctionResult threadFunction() override
{
done = true;
return ThreadFinished;
}
void *result() override
{
return 0;
}
bool done;
};
void tst_QtConcurrentThreadEngine::runThroughStarter()
{
ThreadEngineStarter<QString> starter = startThreadEngine(new StringResultUser());
QFuture<QString> f = starter.startAsynchronously();
QCOMPARE(f.result(), QString("Foo"));
}
class CancelUser : public ThreadEngine<void>
{
public:
CancelUser() : ThreadEngine(QThreadPool::globalInstance()) {}
void *result() override
{
return 0;
}
ThreadFunctionResult threadFunction() override
{
while (this->isCanceled() == false)
{
QTest::qSleep(10);
}
return ThreadFinished;
}
};
void tst_QtConcurrentThreadEngine::cancel()
{
{
CancelUser *engine = new CancelUser();
QFuture<void> f = engine->startAsynchronously();
f.cancel();
f.waitForFinished();
}
{
CancelUser *engine = new CancelUser();
QFuture<void> f = engine->startAsynchronously();
QTest::qSleep(10);
f.cancel();
f.waitForFinished();
}
}
QAtomicInt count;
class ThrottleAlwaysUser : public ThreadEngine<void>
{
public:
ThrottleAlwaysUser()
: ThreadEngine(QThreadPool::globalInstance())
{
count.storeRelaxed(initialCount = 100);
finishing = false;
}
bool shouldStartThread() override
{
return !finishing;
}
ThreadFunctionResult threadFunction() override
{
forever {
const int local = count.loadRelaxed();
if (local == 0) {
finishing = true;
return ThreadFinished;
}
if (count.testAndSetOrdered(local, local - 1))
break;
}
return ThrottleThread;
}
bool finishing;
int initialCount;
};
// Test that a user task with a thread function that always
// want to be throttled still completes. The thread engine
// should make keep one thread running at all times.
void tst_QtConcurrentThreadEngine::throttle()
{
const int repeats = 10;
for (int i = 0; i < repeats; ++i) {
QFuture<void> f = (new ThrottleAlwaysUser())->startAsynchronously();
f.waitForFinished();
QCOMPARE(count.loadRelaxed(), 0);
}
}
QSet<QThread *> threads;
QMutex mutex;
class ThreadCountUser : public ThreadEngine<void>
{
public:
ThreadCountUser(bool finishImmediately = false)
: ThreadEngine(QThreadPool::globalInstance())
{
threads.clear();
finishing = finishImmediately;
}
bool shouldStartThread() override
{
return !finishing;
}
ThreadFunctionResult threadFunction() override
{
{
QMutexLocker lock(&mutex);
threads.insert(QThread::currentThread());
}
QTest::qSleep(10);
finishing = true;
return ThreadFinished;
}
bool finishing;
};
void tst_QtConcurrentThreadEngine::threadCount()
{
const int repeats = 10;
for (int i = 0; i < repeats; ++i) {
(new ThreadCountUser())->startAsynchronously().waitForFinished();
const auto count = threads.size();
const auto maxThreadCount = QThreadPool::globalInstance()->maxThreadCount();
QVERIFY(count <= maxThreadCount);
QVERIFY(!threads.contains(QThread::currentThread()));
}
// Set the finish flag immediately, this should give us one thread only.
for (int i = 0; i < repeats; ++i) {
(new ThreadCountUser(true /*finishImmediately*/))->startAsynchronously().waitForFinished();
const auto count = threads.size();
QCOMPARE(count, 1);
QVERIFY(!threads.contains(QThread::currentThread()));
}
}
class MultipleResultsUser : public ThreadEngine<int>
{
public:
MultipleResultsUser() : ThreadEngine(QThreadPool::globalInstance()) {}
bool shouldStartThread() override
{
return false;
}
ThreadFunctionResult threadFunction() override
{
for (int i = 0; i < 10; ++i)
this->reportResult(&i);
return ThreadFinished;
}
};
void tst_QtConcurrentThreadEngine::multipleResults()
{
MultipleResultsUser *engine = new MultipleResultsUser();
QFuture<int> f = engine->startAsynchronously();
QCOMPARE(f.results().size() , 10);
QCOMPARE(f.resultAt(0), 0);
QCOMPARE(f.resultAt(5), 5);
QCOMPARE(f.resultAt(9), 9);
f.waitForFinished();
}
class NoThreadsUser : public ThreadEngine<void>
{
public:
bool shouldStartThread() override
{
return false;
}
ThreadFunctionResult threadFunction() override
{
return ThreadFinished;
}
void *result() override
{
return 0;
}
};
void tst_QtConcurrentThreadEngine::stresstest()
{
const int times = 20000;
for (int i = 0; i < times; ++i) {
VoidResultUser *engine = new VoidResultUser();
engine->startAsynchronously().waitForFinished();
}
for (int i = 0; i < times; ++i) {
VoidResultUser *engine = new VoidResultUser();
engine->startAsynchronously();
}
for (int i = 0; i < times; ++i) {
VoidResultUser *engine = new VoidResultUser();
engine->startAsynchronously().waitForFinished();
}
}
const int sleepTime = 20;
class SlowUser : public ThreadEngine<void>
{
public:
SlowUser() : ThreadEngine(QThreadPool::globalInstance()) {}
bool shouldStartThread() override { return false; }
ThreadFunctionResult threadFunction() override { QTest::qSleep(sleepTime); return ThreadFinished; }
};
void tst_QtConcurrentThreadEngine::cancelQueuedSlowUser()
{
const int times = 100;
QElapsedTimer t;
t.start();
{
QList<QFuture<void> > futures;
for (int i = 0; i < times; ++i) {
SlowUser *engine = new SlowUser();
futures.append(engine->startAsynchronously());
}
foreach(QFuture<void> future, futures)
future.cancel();
}
QVERIFY(t.elapsed() < (sleepTime * times) / 2);
}
#ifndef QT_NO_EXCEPTIONS
class QtConcurrentExceptionThrower : public ThreadEngine<void>
{
public:
QtConcurrentExceptionThrower(QThread *blockThread = nullptr)
: ThreadEngine(QThreadPool::globalInstance())
{
this->blockThread = blockThread;
}
ThreadFunctionResult threadFunction() override
{
QTest::qSleep(50);
throw QException();
return ThreadFinished;
}
QThread *blockThread;
};
class IntExceptionThrower : public ThreadEngine<void>
{
public:
IntExceptionThrower(QThread *blockThread = nullptr)
: ThreadEngine(QThreadPool::globalInstance())
{
this->blockThread = blockThread;
}
ThreadFunctionResult threadFunction() override
{
QTest::qSleep(50);
throw int();
return ThreadFinished;
}
QThread *blockThread;
};
void tst_QtConcurrentThreadEngine::exceptions()
{
{
bool caught = false;
try {
QtConcurrentExceptionThrower *e = new QtConcurrentExceptionThrower();
QFuture<void> f = e->startAsynchronously();
f.waitForFinished();
} catch (const QException &) {
caught = true;
}
QVERIFY2(caught, "did not get exception");
}
{
bool caught = false;
try {
IntExceptionThrower *e = new IntExceptionThrower();
QFuture<void> f = e->startAsynchronously();
f.waitForFinished();
} catch (const QUnhandledException &ex) {
// Make sure the exception info is not lost
try {
if (ex.exception())
std::rethrow_exception(ex.exception());
} catch (int) {
caught = true;
}
}
QVERIFY2(caught, "did not get exception");
}
}
#endif
QTEST_MAIN(tst_QtConcurrentThreadEngine)
#include "tst_qtconcurrentthreadengine.moc"