qt6windows7/tests/manual/examples/vulkan/hellovulkantexture/texture.vert

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2023-10-30 06:33:08 +08:00
#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
v_texcoord = texcoord;
gl_Position = ubuf.mvp * position;
}