mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-27 22:48:27 +08:00
211 lines
6.2 KiB
C++
211 lines
6.2 KiB
C++
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include "openglwidget.h"
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#include <QApplication>
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#include <QPushButton>
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#include <QMdiArea>
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#include <QMdiSubWindow>
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#include <QMenu>
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#include <QMenuBar>
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#include <QMainWindow>
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#include <QLCDNumber>
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#include <QScrollArea>
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#include <QScrollBar>
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#include <QTabWidget>
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#include <QLabel>
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#include <QTimer>
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#include <QSurfaceFormat>
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#include <QDebug>
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#include <private/qwindow_p.h>
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class Tools : public QObject
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{
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Q_OBJECT
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public:
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Tools(QWidget *root, QWidget *widgetToTurn, const QWidgetList &glwidgets)
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: m_root(root), m_widgetToTurn(widgetToTurn), m_glWidgets(glwidgets) { }
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void dump();
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private slots:
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void turnNative();
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void hideShowAllGL();
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void dumpCompositingStatus();
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signals:
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void aboutToShowGLWidgets();
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private:
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void dumpWidget(QWidget *w, int indent = 0);
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QWidget *m_root;
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QWidget *m_widgetToTurn;
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QWidgetList m_glWidgets;
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};
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void Tools::turnNative()
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{
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qDebug("Turning into native");
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m_widgetToTurn->winId();
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dump();
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}
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void Tools::hideShowAllGL()
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{
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if (m_glWidgets[0]->isVisible()) {
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qDebug("Hiding all render-to-texture widgets");
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foreach (QWidget *w, m_glWidgets)
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w->hide();
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} else {
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qDebug("Showing all render-to-texture widgets");
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emit aboutToShowGLWidgets();
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foreach (QWidget *w, m_glWidgets)
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w->show();
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}
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}
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void Tools::dump()
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{
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qDebug() << "Widget hierarchy";
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dumpWidget(m_root);
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qDebug() << "========";
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}
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void Tools::dumpWidget(QWidget *w, int indent)
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{
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QString indentStr;
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indentStr.fill(' ', indent);
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qDebug().noquote() << indentStr << w << "winId =" << w->internalWinId();
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foreach (QObject *obj, w->children()) {
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if (QWidget *cw = qobject_cast<QWidget *>(obj))
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dumpWidget(cw, indent + 4);
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}
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}
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void Tools::dumpCompositingStatus()
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{
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QWindow *w = m_root->window()->windowHandle();
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qDebug() << "Compositing status for" << w << m_root->window() << "is" << QWindowPrivate::get(w)->compositing;
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}
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class TabWidgetResetter : public QObject
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{
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Q_OBJECT
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public:
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TabWidgetResetter(QTabWidget *tw) : m_tw(tw) { }
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public slots:
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void reset() { m_tw->setCurrentIndex(0); }
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private:
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QTabWidget *m_tw;
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};
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int main(int argc, char *argv[])
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{
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if (argc > 1 && !strcmp(argv[1], "--sharecontext")) {
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qDebug("Requesting all contexts to share");
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QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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}
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QApplication a(argc, argv);
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QSurfaceFormat format;
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if (QCoreApplication::arguments().contains(QLatin1String("--multisample")))
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format.setSamples(4);
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if (QCoreApplication::arguments().contains(QLatin1String("--coreprofile"))) {
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format.setVersion(3, 2);
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format.setProfile(QSurfaceFormat::CoreProfile);
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}
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qDebug() << "Requesting" << format;
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QMainWindow wnd;
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wnd.setObjectName("Main Window");
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wnd.resize(1024, 768);
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QMdiArea *w = new QMdiArea;
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w->setObjectName("MDI area");
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w->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
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wnd.setCentralWidget(w);
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OpenGLWidget *glw = new OpenGLWidget(33, QVector3D(0, 0, 1));
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glw->setObjectName("First GL Widget with 33 ms timer");
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glw->setFormat(format);
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glw->setMinimumSize(100, 100);
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QMdiSubWindow *sw = w->addSubWindow(glw);
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sw->setObjectName("First MDI Sub-Window");
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sw->setWindowTitle("33 ms timer");
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OpenGLWidget *glw2 = new OpenGLWidget(16);
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glw2->setObjectName("Second GL Widget with 16 ms timer");
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glw2->setFormat(format);
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glw2->setMinimumSize(100, 100);
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QOpenGLWidget *glw22 = new OpenGLWidget(16);
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glw22->setObjectName("Second #2 GLWidget");
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glw22->setParent(glw2);
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glw22->resize(40, 40);
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sw = w->addSubWindow(glw2);
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sw->setObjectName("Second MDI Sub-Window");
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sw->setWindowTitle("16 ms timer");
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OpenGLWidget *glw3 = new OpenGLWidget(0); // trigger updates continuously, no timer
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glw3->setObjectName("GL widget in scroll area (possibly native)");
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glw3->setFormat(format);
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glw3->setFixedSize(600, 600);
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OpenGLWidget *glw3child = new OpenGLWidget(0);
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const float glw3ClearColor[] = { 0.5f, 0.2f, 0.8f };
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glw3child->setClearColor(glw3ClearColor);
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glw3child->setObjectName("Child widget of GL Widget in scroll area");
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glw3child->setFormat(format);
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glw3child->setParent(glw3);
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glw3child->setGeometry(500, 500, 100, 100); // lower right corner of parent
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QScrollArea *sa = new QScrollArea;
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sa->setWidget(glw3);
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sa->setMinimumSize(100, 100);
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sa->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
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sw = w->addSubWindow(sa);
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sw->setObjectName("MDI Sub-Window for scroll area");
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sw->setWindowTitle("Cont. update");
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sw->resize(300, 300);
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sa->verticalScrollBar()->setValue(300);
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QLCDNumber *lcd = new QLCDNumber;
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lcd->display(1337);
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lcd->setMinimumSize(300, 100);
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sw = w->addSubWindow(lcd);
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sw->setObjectName("MDI Sub-Window for LCD widget");
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sw->setWindowTitle("Ordinary widget");
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QTabWidget *tw = new QTabWidget;
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QOpenGLWidget *glw4 = new OpenGLWidget(16, QVector3D(1, 0, 0));
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glw4->setObjectName("GL widget in tab widget");
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tw->addTab(glw4, "OpenGL");
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QLabel *label = new QLabel("Another tab");
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tw->addTab(label, "Not OpenGL");
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tw->setMinimumSize(100, 100);
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sw = w->addSubWindow(tw);
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sw->setObjectName("MDI Sub-Window for tab widget");
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sw->setWindowTitle("Tabs");
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TabWidgetResetter twr(tw);
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Tools t(&wnd, glw3, QWidgetList { glw, glw2, glw3, glw4 });
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QObject::connect(&t, SIGNAL(aboutToShowGLWidgets()), &twr, SLOT(reset()));
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QMenu *toolsMenu = wnd.menuBar()->addMenu("&Tools");
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toolsMenu->addAction("&Turn widgets (or some parent) into native", &t, SLOT(turnNative()));
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toolsMenu->addAction("&Hide/show all OpenGL widgets", &t, SLOT(hideShowAllGL()));
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QTimer compStatusDumpTimer;
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QObject::connect(&compStatusDumpTimer, SIGNAL(timeout()), &t, SLOT(dumpCompositingStatus()));
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compStatusDumpTimer.start(5000);
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wnd.show();
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if (glw->isValid())
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qDebug() << "Got" << glw->format();
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t.dump();
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return a.exec();
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}
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#include "main.moc"
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