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12 lines
227 B
GLSL
12 lines
227 B
GLSL
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#version 440
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layout(location = 0) in vec4 position;
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out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
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void main()
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{
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gl_PointSize = 4.0; // required with Vulkan when drawing points
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gl_Position = position;
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}
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