mirror of
https://github.com/crystalidea/qt6windows7.git
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183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "examplewidget.h"
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#include "../shared/cube.h"
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#include <QFile>
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#include <QPainter>
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static const QSize CUBE_TEX_SIZE(512, 512);
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ExampleRhiWidget::ExampleRhiWidget(QWidget *parent, Qt::WindowFlags f)
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: QRhiWidget(parent, f)
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{
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setDebugLayer(true);
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}
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void ExampleRhiWidget::initialize(QRhi *rhi, QRhiTexture *outputTexture)
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{
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if (m_rhi != rhi) {
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m_rt.reset();
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m_rp.reset();
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m_ds.reset();
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scene.vbuf.reset();
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} else if (m_output != outputTexture) {
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m_rt.reset();
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m_rp.reset();
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}
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m_rhi = rhi;
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m_output = outputTexture;
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if (!m_ds) {
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m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_output->pixelSize()));
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m_ds->create();
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} else if (m_ds->pixelSize() != m_output->pixelSize()) {
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m_ds->setPixelSize(m_output->pixelSize());
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m_ds->create();
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}
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if (!m_rt) {
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m_rt.reset(m_rhi->newTextureRenderTarget({ { m_output }, m_ds.data() }));
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m_rp.reset(m_rt->newCompatibleRenderPassDescriptor());
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m_rt->setRenderPassDescriptor(m_rp.data());
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m_rt->create();
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}
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if (!scene.vbuf) {
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initScene();
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updateCubeTexture();
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}
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const QSize outputSize = m_output->pixelSize();
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scene.mvp = m_rhi->clipSpaceCorrMatrix();
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scene.mvp.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
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scene.mvp.translate(0, 0, -4);
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updateMvp();
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}
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void ExampleRhiWidget::updateMvp()
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{
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QMatrix4x4 mvp = scene.mvp * QMatrix4x4(QQuaternion::fromEulerAngles(QVector3D(30, itemData.cubeRotation, 0)).toRotationMatrix());
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if (!scene.resourceUpdates)
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 0, 64, mvp.constData());
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}
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void ExampleRhiWidget::updateCubeTexture()
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{
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QImage image(CUBE_TEX_SIZE, QImage::Format_RGBA8888);
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const QRect r(QPoint(0, 0), CUBE_TEX_SIZE);
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QPainter p(&image);
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p.fillRect(r, QGradient::DeepBlue);
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QFont font;
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font.setPointSize(24);
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p.setFont(font);
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p.drawText(r, itemData.cubeText);
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p.end();
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if (!scene.resourceUpdates)
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->uploadTexture(scene.cubeTex.data(), image);
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}
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static QShader getShader(const QString &name)
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{
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QFile f(name);
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if (f.open(QIODevice::ReadOnly))
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return QShader::fromSerialized(f.readAll());
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return QShader();
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}
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void ExampleRhiWidget::initScene()
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{
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scene.vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
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scene.vbuf->create();
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->uploadStaticBuffer(scene.vbuf.data(), cube);
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scene.ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68));
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scene.ubuf->create();
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const qint32 flip = 0;
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scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 64, 4, &flip);
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scene.cubeTex.reset(m_rhi->newTexture(QRhiTexture::RGBA8, CUBE_TEX_SIZE));
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scene.cubeTex->create();
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scene.sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
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QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
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scene.sampler->create();
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scene.srb.reset(m_rhi->newShaderResourceBindings());
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scene.srb->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, scene.ubuf.data()),
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QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, scene.cubeTex.data(), scene.sampler.data())
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});
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scene.srb->create();
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scene.ps.reset(m_rhi->newGraphicsPipeline());
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scene.ps->setDepthTest(true);
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scene.ps->setDepthWrite(true);
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scene.ps->setDepthOp(QRhiGraphicsPipeline::Less);
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scene.ps->setCullMode(QRhiGraphicsPipeline::Back);
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scene.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
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QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
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Q_ASSERT(vs.isValid());
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QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
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Q_ASSERT(fs.isValid());
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scene.ps->setShaderStages({
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{ QRhiShaderStage::Vertex, vs },
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{ QRhiShaderStage::Fragment, fs }
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});
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QRhiVertexInputLayout inputLayout;
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inputLayout.setBindings({
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{ 3 * sizeof(float) },
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{ 2 * sizeof(float) }
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});
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inputLayout.setAttributes({
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{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
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{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
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});
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scene.ps->setVertexInputLayout(inputLayout);
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scene.ps->setShaderResourceBindings(scene.srb.data());
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scene.ps->setRenderPassDescriptor(m_rp.data());
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scene.ps->create();
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}
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void ExampleRhiWidget::render(QRhiCommandBuffer *cb)
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{
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if (itemData.cubeRotationDirty) {
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itemData.cubeRotationDirty = false;
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updateMvp();
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}
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if (itemData.cubeTextDirty) {
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itemData.cubeTextDirty = false;
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updateCubeTexture();
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}
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QRhiResourceUpdateBatch *rub = scene.resourceUpdates;
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if (rub)
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scene.resourceUpdates = nullptr;
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const QColor clearColor = QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f);
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cb->beginPass(m_rt.data(), clearColor, { 1.0f, 0 }, rub);
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cb->setGraphicsPipeline(scene.ps.data());
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const QSize outputSize = m_output->pixelSize();
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cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height()));
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cb->setShaderResources();
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const QRhiCommandBuffer::VertexInput vbufBindings[] = {
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{ scene.vbuf.data(), 0 },
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{ scene.vbuf.data(), quint32(36 * 3 * sizeof(float)) }
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};
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cb->setVertexInput(0, 2, vbufBindings);
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cb->draw(36);
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cb->endPass();
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}
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