mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-27 22:48:27 +08:00
546 lines
17 KiB
C++
546 lines
17 KiB
C++
|
// Copyright (C) 2021 The Qt Company Ltd.
|
||
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||
|
|
||
|
#include "rhiwidget_p.h"
|
||
|
|
||
|
#include <private/qguiapplication_p.h>
|
||
|
#include <qpa/qplatformintegration.h>
|
||
|
#include <private/qwidgetrepaintmanager_p.h>
|
||
|
|
||
|
/*!
|
||
|
\class QRhiWidget
|
||
|
\inmodule QtWidgets
|
||
|
\since 6.x
|
||
|
|
||
|
\brief The QRhiWidget class is a widget for rendering 3D graphics via an
|
||
|
accelerated grapics API, such as Vulkan, Metal, or Direct 3D.
|
||
|
|
||
|
QRhiWidget provides functionality for displaying 3D content rendered through
|
||
|
the QRhi APIs within a QWidget-based application.
|
||
|
|
||
|
QRhiWidget is expected to be subclassed. To render into the 2D texture that
|
||
|
is implicitly created and managed by the QRhiWidget, subclasses should
|
||
|
reimplement the virtual functions initialize() and render().
|
||
|
|
||
|
The size of the texture will by default adapt to the size of the item. If a
|
||
|
fixed size is preferred, set an explicit size specified in pixels by
|
||
|
calling setExplicitSize().
|
||
|
|
||
|
The QRhi for the widget's top-level window is configured to use a platform
|
||
|
specific backend and graphics API by default: Metal on macOS and iOS,
|
||
|
Direct 3D 11 on Windows, OpenGL otherwise. Call setApi() to override this.
|
||
|
|
||
|
\note A single widget window can only use one QRhi backend, and so graphics
|
||
|
API. If two QRhiWidget or QQuickWidget widgets in the window's widget
|
||
|
hierarchy request different APIs, only one of them will function correctly.
|
||
|
*/
|
||
|
|
||
|
/*!
|
||
|
Constructs a widget which is a child of \a parent, with widget flags set to \a f.
|
||
|
*/
|
||
|
QRhiWidget::QRhiWidget(QWidget *parent, Qt::WindowFlags f)
|
||
|
: QWidget(*(new QRhiWidgetPrivate), parent, f)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RhiBasedRendering)))
|
||
|
qWarning("QRhiWidget: QRhi is not supported on this platform.");
|
||
|
else
|
||
|
d->setRenderToTexture();
|
||
|
|
||
|
d->config.setEnabled(true);
|
||
|
#if defined(Q_OS_DARWIN)
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::Metal);
|
||
|
#elif defined(Q_OS_WIN)
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::D3D11);
|
||
|
#else
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::OpenGL);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Destructor.
|
||
|
*/
|
||
|
QRhiWidget::~QRhiWidget()
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
// rhi resources must be destroyed here, cannot be left to the private dtor
|
||
|
delete d->t;
|
||
|
d->offscreenRenderer.reset();
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Handles resize events that are passed in the \a e event parameter. Calls
|
||
|
the virtual function initialize().
|
||
|
|
||
|
\note Avoid overriding this function in derived classes. If that is not
|
||
|
feasible, make sure that QRhiWidget's implementation is invoked too.
|
||
|
Otherwise the underlying texture object and related resources will not get
|
||
|
resized properly and will lead to incorrect rendering.
|
||
|
*/
|
||
|
void QRhiWidget::resizeEvent(QResizeEvent *e)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
|
||
|
if (e->size().isEmpty()) {
|
||
|
d->noSize = true;
|
||
|
return;
|
||
|
}
|
||
|
d->noSize = false;
|
||
|
|
||
|
d->sendPaintEvent(QRect(QPoint(0, 0), size()));
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Handles paint events.
|
||
|
|
||
|
Calling QWidget::update() will lead to sending a paint event \a e, and thus
|
||
|
invoking this function. (NB this is asynchronous and will happen at some
|
||
|
point after returning from update()). This function will then, after some
|
||
|
preparation, call the virtual render() to update the contents of the
|
||
|
QRhiWidget's associated texture. The widget's top-level window will then
|
||
|
composite the texture with the rest of the window.
|
||
|
*/
|
||
|
void QRhiWidget::paintEvent(QPaintEvent *)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
if (!updatesEnabled() || d->noSize)
|
||
|
return;
|
||
|
|
||
|
d->ensureRhi();
|
||
|
if (!d->rhi) {
|
||
|
qWarning("QRhiWidget: No QRhi");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const QSize prevSize = d->t ? d->t->pixelSize() : QSize();
|
||
|
d->ensureTexture();
|
||
|
if (!d->t)
|
||
|
return;
|
||
|
if (d->t->pixelSize() != prevSize)
|
||
|
initialize(d->rhi, d->t);
|
||
|
|
||
|
QRhiCommandBuffer *cb = nullptr;
|
||
|
d->rhi->beginOffscreenFrame(&cb);
|
||
|
render(cb);
|
||
|
d->rhi->endOffscreenFrame();
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
\reimp
|
||
|
*/
|
||
|
bool QRhiWidget::event(QEvent *e)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
switch (e->type()) {
|
||
|
case QEvent::WindowChangeInternal:
|
||
|
// the QRhi will almost certainly change, prevent texture() from
|
||
|
// returning the existing QRhiTexture in the meantime
|
||
|
d->textureInvalid = true;
|
||
|
break;
|
||
|
case QEvent::Show:
|
||
|
if (isVisible())
|
||
|
d->sendPaintEvent(QRect(QPoint(0, 0), size()));
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return QWidget::event(e);
|
||
|
}
|
||
|
|
||
|
QPlatformBackingStoreRhiConfig QRhiWidgetPrivate::rhiConfig() const
|
||
|
{
|
||
|
return config;
|
||
|
}
|
||
|
|
||
|
void QRhiWidgetPrivate::ensureRhi()
|
||
|
{
|
||
|
Q_Q(QRhiWidget);
|
||
|
// the QRhi and infrastructure belongs to the top-level widget, not to this widget
|
||
|
QWidget *tlw = q->window();
|
||
|
QWidgetPrivate *wd = get(tlw);
|
||
|
|
||
|
QRhi *currentRhi = nullptr;
|
||
|
if (QWidgetRepaintManager *repaintManager = wd->maybeRepaintManager())
|
||
|
currentRhi = repaintManager->rhi();
|
||
|
|
||
|
if (currentRhi && currentRhi->backend() != QBackingStoreRhiSupport::apiToRhiBackend(config.api())) {
|
||
|
qWarning("The top-level window is already using another graphics API for composition, "
|
||
|
"'%s' is not compatible with this widget",
|
||
|
currentRhi->backendName());
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (currentRhi && rhi && rhi != currentRhi) {
|
||
|
// the texture belongs to the old rhi, drop it, this will also lead to
|
||
|
// initialize() being called again
|
||
|
delete t;
|
||
|
t = nullptr;
|
||
|
// if previously we created our own but now get a QRhi from the
|
||
|
// top-level, then drop what we have and start using the top-level's
|
||
|
if (rhi == offscreenRenderer.rhi())
|
||
|
offscreenRenderer.reset();
|
||
|
}
|
||
|
|
||
|
rhi = currentRhi;
|
||
|
}
|
||
|
|
||
|
void QRhiWidgetPrivate::ensureTexture()
|
||
|
{
|
||
|
Q_Q(QRhiWidget);
|
||
|
|
||
|
QSize newSize = explicitSize;
|
||
|
if (newSize.isEmpty())
|
||
|
newSize = q->size() * q->devicePixelRatio();
|
||
|
|
||
|
if (!t) {
|
||
|
if (!rhi->isTextureFormatSupported(format))
|
||
|
qWarning("QRhiWidget: The requested texture format is not supported by the graphics API implementation");
|
||
|
t = rhi->newTexture(format, newSize, 1, QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource);
|
||
|
if (!t->create()) {
|
||
|
qWarning("Failed to create backing texture for QRhiWidget");
|
||
|
delete t;
|
||
|
t = nullptr;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (t->pixelSize() != newSize) {
|
||
|
t->setPixelSize(newSize);
|
||
|
if (!t->create())
|
||
|
qWarning("Failed to rebuild texture for QRhiWidget after resizing");
|
||
|
}
|
||
|
|
||
|
textureInvalid = false;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
\return the currently set graphics API (QRhi backend).
|
||
|
|
||
|
\sa setApi()
|
||
|
*/
|
||
|
QRhiWidget::Api QRhiWidget::api() const
|
||
|
{
|
||
|
Q_D(const QRhiWidget);
|
||
|
switch (d->config.api()) {
|
||
|
case QPlatformBackingStoreRhiConfig::OpenGL:
|
||
|
return OpenGL;
|
||
|
case QPlatformBackingStoreRhiConfig::Metal:
|
||
|
return Metal;
|
||
|
case QPlatformBackingStoreRhiConfig::Vulkan:
|
||
|
return Vulkan;
|
||
|
case QPlatformBackingStoreRhiConfig::D3D11:
|
||
|
return D3D11;
|
||
|
default:
|
||
|
return Null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Sets the graphics API and QRhi backend to use to \a api.
|
||
|
|
||
|
The default value depends on the platform: Metal on macOS and iOS, Direct
|
||
|
3D 11 on Windows, OpenGL otherwise.
|
||
|
|
||
|
\note This function must be called early enough, before the widget is added
|
||
|
to a widget hierarchy and displayed on screen. For example, aim to call the
|
||
|
function for the subclass constructor. If called too late, the function
|
||
|
will have no effect.
|
||
|
|
||
|
The \a api can only be set once for the widget and its top-level window,
|
||
|
once it is done and takes effect, the window can only use that API and QRhi
|
||
|
backend to render. Attempting to set another value, or to add another
|
||
|
QRhiWidget with a different \a api will not function as expected.
|
||
|
|
||
|
\sa setTextureFormat(), setDebugLayer(), api()
|
||
|
*/
|
||
|
void QRhiWidget::setApi(Api api)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
switch (api) {
|
||
|
case OpenGL:
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::OpenGL);
|
||
|
break;
|
||
|
case Metal:
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::Metal);
|
||
|
break;
|
||
|
case Vulkan:
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::Vulkan);
|
||
|
break;
|
||
|
case D3D11:
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::D3D11);
|
||
|
break;
|
||
|
default:
|
||
|
d->config.setApi(QPlatformBackingStoreRhiConfig::Null);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
\return true if a debug or validation layer will be requested if applicable
|
||
|
to the graphics API in use.
|
||
|
|
||
|
\sa setDebugLayer()
|
||
|
*/
|
||
|
bool QRhiWidget::isDebugLayerEnabled() const
|
||
|
{
|
||
|
Q_D(const QRhiWidget);
|
||
|
return d->config.isDebugLayerEnabled();
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Requests the debug or validation layer of the underlying graphics API
|
||
|
when \a enable is true.
|
||
|
|
||
|
Applicable for Vulkan and Direct 3D.
|
||
|
|
||
|
\note This function must be called early enough, before the widget is added
|
||
|
to a widget hierarchy and displayed on screen. For example, aim to call the
|
||
|
function for the subclass constructor. If called too late, the function
|
||
|
will have no effect.
|
||
|
|
||
|
By default this is disabled.
|
||
|
|
||
|
\sa setApi(), isDebugLayerEnabled()
|
||
|
*/
|
||
|
void QRhiWidget::setDebugLayer(bool enable)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
d->config.setDebugLayer(enable);
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
\return the currently set texture format.
|
||
|
|
||
|
The default value is QRhiTexture::RGBA8.
|
||
|
|
||
|
\sa setTextureFormat()
|
||
|
*/
|
||
|
QRhiTexture::Format QRhiWidget::textureFormat() const
|
||
|
{
|
||
|
Q_D(const QRhiWidget);
|
||
|
return d->format;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Sets the associated texture's \a format.
|
||
|
|
||
|
The default value is QRhiTexture::RGBA8. Only formats that are reported as
|
||
|
supported from QRhi::isTextureFormatSupported() should be specified,
|
||
|
rendering will not be functional otherwise.
|
||
|
|
||
|
\note This function must be called early enough, before the widget is added
|
||
|
to a widget hierarchy and displayed on screen. For example, aim to call the
|
||
|
function for the subclass constructor. If called too late, the function
|
||
|
will have no effect.
|
||
|
|
||
|
\sa setApi(), textureFormat()
|
||
|
*/
|
||
|
void QRhiWidget::setTextureFormat(QRhiTexture::Format format)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
d->format = format;
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
\property QRhiWidget::explicitSize
|
||
|
|
||
|
The fixed size (in pixels) of the QRhiWidget's associated texture.
|
||
|
|
||
|
Only relevant when a fixed texture size is desired that does not depend on
|
||
|
the widget's size.
|
||
|
|
||
|
By default the value is a null QSize. A null or empty QSize means that the
|
||
|
texture's size follows the QRhiWidget's size. (\c{texture size} = \c{widget
|
||
|
size} * \c{device pixel ratio}).
|
||
|
*/
|
||
|
|
||
|
QSize QRhiWidget::explicitSize() const
|
||
|
{
|
||
|
Q_D(const QRhiWidget);
|
||
|
return d->explicitSize;
|
||
|
}
|
||
|
|
||
|
void QRhiWidget::setExplicitSize(const QSize &pixelSize)
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
if (d->explicitSize != pixelSize) {
|
||
|
d->explicitSize = pixelSize;
|
||
|
emit explicitSizeChanged(pixelSize);
|
||
|
update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Renders a new frame, reads the contents of the texture back, and returns it
|
||
|
as a QImage.
|
||
|
|
||
|
When an error occurs, a null QImage is returned.
|
||
|
|
||
|
\note This function only supports reading back QRhiTexture::RGBA8 textures
|
||
|
at the moment. For other formats, the implementer of render() should
|
||
|
implement their own readback logic as they see fit.
|
||
|
|
||
|
The returned QImage will have a format of QImage::Format_RGBA8888.
|
||
|
QRhiWidget does not know the renderer's approach to blending and
|
||
|
composition, and therefore cannot know if the output has alpha
|
||
|
premultiplied.
|
||
|
|
||
|
This function can also be called when the QRhiWidget is not added to a
|
||
|
widget hierarchy belonging to an on-screen top-level window. This allows
|
||
|
generating an image from a 3D rendering off-screen.
|
||
|
|
||
|
\sa setTextureFormat()
|
||
|
*/
|
||
|
QImage QRhiWidget::grabTexture()
|
||
|
{
|
||
|
Q_D(QRhiWidget);
|
||
|
if (d->noSize)
|
||
|
return QImage();
|
||
|
|
||
|
if (d->format != QRhiTexture::RGBA8) {
|
||
|
qWarning("QRhiWidget::grabTexture() only supports RGBA8 textures");
|
||
|
return QImage();
|
||
|
}
|
||
|
|
||
|
d->ensureRhi();
|
||
|
if (!d->rhi) {
|
||
|
// The widget (and its parent chain, if any) may not be shown at
|
||
|
// all, yet one may still want to use it for grabs. This is
|
||
|
// ridiculous of course because the rendering infrastructure is
|
||
|
// tied to the top-level widget that initializes upon expose, but
|
||
|
// it has to be supported.
|
||
|
d->offscreenRenderer.setConfig(d->config);
|
||
|
// no window passed in, so no swapchain, but we get a functional QRhi which we own
|
||
|
d->offscreenRenderer.create();
|
||
|
d->rhi = d->offscreenRenderer.rhi();
|
||
|
if (!d->rhi) {
|
||
|
qWarning("QRhiWidget: Failed to create dedicated QRhi for grabbing");
|
||
|
return QImage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const QSize prevSize = d->t ? d->t->pixelSize() : QSize();
|
||
|
d->ensureTexture();
|
||
|
if (!d->t)
|
||
|
return QImage();
|
||
|
if (d->t->pixelSize() != prevSize)
|
||
|
initialize(d->rhi, d->t);
|
||
|
|
||
|
QRhiReadbackResult readResult;
|
||
|
bool readCompleted = false;
|
||
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
||
|
|
||
|
QRhiCommandBuffer *cb = nullptr;
|
||
|
d->rhi->beginOffscreenFrame(&cb);
|
||
|
render(cb);
|
||
|
QRhiResourceUpdateBatch *readbackBatch = d->rhi->nextResourceUpdateBatch();
|
||
|
readbackBatch->readBackTexture(d->t, &readResult);
|
||
|
cb->resourceUpdate(readbackBatch);
|
||
|
d->rhi->endOffscreenFrame();
|
||
|
|
||
|
if (readCompleted) {
|
||
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
||
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
||
|
QImage::Format_RGBA8888);
|
||
|
QImage result = wrapperImage.copy();
|
||
|
result.setDevicePixelRatio(devicePixelRatio());
|
||
|
return result;
|
||
|
} else {
|
||
|
Q_UNREACHABLE();
|
||
|
}
|
||
|
|
||
|
return QImage();
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Called when the widget is initialized, when the associated texture's size
|
||
|
changes, or when the QRhi and texture change for some reason.
|
||
|
|
||
|
The implementation should be prepared that both \a rhi and \a outputTexture
|
||
|
can change between invocations of this function, although this is not
|
||
|
always going to happen in practice. When the widget size changes, this
|
||
|
function is called with the same \a rhi and \a outputTexture as before, but
|
||
|
\a outputTexture may have been rebuilt, meaning its
|
||
|
\l{QRhiTexture::pixelSize()}{size} and the underlying native texture
|
||
|
resource may be different than in the last invocation.
|
||
|
|
||
|
One special case where the objects will be different is when performing a
|
||
|
grabTexture() with a widget that is not yet shown, and then making the
|
||
|
widget visible on-screen within a top-level widget. There the grab will
|
||
|
happen with a dedicated QRhi that is then replaced with the top-level
|
||
|
window's associated QRhi in subsequent initialize() and render()
|
||
|
invocations.
|
||
|
|
||
|
Another, more common case is when the widget is reparented so that it
|
||
|
belongs to a new top-level window. In this case \a rhi and \a outputTexture
|
||
|
will definitely be different in the subsequent call to this function. Is is
|
||
|
then important that all existing QRhi resources are destroyed because they
|
||
|
belong to the previous QRhi that should not be used by the widget anymore.
|
||
|
|
||
|
Implementations will typically create or rebuild a QRhiTextureRenderTarget
|
||
|
in order to allow the subsequent render() call to render into the texture.
|
||
|
When a depth buffer is necessary create a QRhiRenderBuffer as well. The
|
||
|
size if this must follow the size of \a outputTexture. A compact and
|
||
|
efficient way for this is the following:
|
||
|
|
||
|
\code
|
||
|
if (m_rhi != rhi) {
|
||
|
// reset all resources (incl. m_ds, m_rt, m_rp)
|
||
|
} else if (m_output != outputTexture) {
|
||
|
// reset m_rt and m_rp
|
||
|
}
|
||
|
m_rhi = rhi;
|
||
|
m_output = outputTexture;
|
||
|
if (!m_ds) {
|
||
|
// no depth-stencil buffer yet, create one
|
||
|
m_ds = m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_output->pixelSize());
|
||
|
m_ds->create();
|
||
|
} else if (m_ds->pixelSize() != m_output->pixelSize()) {
|
||
|
// the size has changed, update the size and rebuild
|
||
|
m_ds->setPixelSize(m_output->pixelSize());
|
||
|
m_ds->create();
|
||
|
}
|
||
|
if (!m_rt) {
|
||
|
m_rt = m_rhi->newTextureRenderTarget({ { m_output }, m_ds });
|
||
|
m_rp = m_rt->newCompatibleRenderPassDescriptor();
|
||
|
m_rt->setRenderPassDescriptor(m_rp);
|
||
|
m_rt->create();
|
||
|
}
|
||
|
\endcode
|
||
|
|
||
|
The above snippet is also prepared for \a rhi and \a outputTexture changing
|
||
|
between invocations, via the checks at the beginning of the function.
|
||
|
|
||
|
The created resources are expected to be released in the destructor
|
||
|
implementation of the subclass. \a rhi and \a outputTexture are not owned
|
||
|
by, and are guaranteed to outlive the QRhiWidget.
|
||
|
|
||
|
\sa render()
|
||
|
*/
|
||
|
void QRhiWidget::initialize(QRhi *rhi, QRhiTexture *outputTexture)
|
||
|
{
|
||
|
Q_UNUSED(rhi);
|
||
|
Q_UNUSED(outputTexture);
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
Called when the widget contents (i.e. the contents of the texture) need
|
||
|
updating.
|
||
|
|
||
|
There is always at least one call to initialize() before this function is
|
||
|
called.
|
||
|
|
||
|
To request updates, call QWidget::update(). Calling update() from within
|
||
|
render() will lead to updating continuously, throttled by vsync.
|
||
|
|
||
|
\a cb is the QRhiCommandBuffer for the current frame of the Qt Quick
|
||
|
scenegraph. The function is called with a frame being recorded, but without
|
||
|
an active render pass.
|
||
|
|
||
|
\sa initialize()
|
||
|
*/
|
||
|
void QRhiWidget::render(QRhiCommandBuffer *cb)
|
||
|
{
|
||
|
Q_UNUSED(cb);
|
||
|
}
|