qt6windows7/tests/manual/rhi/tessellation/test.tesc

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2023-10-30 06:33:08 +08:00
#version 440
layout(vertices = 3) out;
layout(location = 0) in vec3 inColor[];
layout(location = 0) out vec3 outColor[];
// these serve no purpose, just exist to test per-patch outputs
layout(location = 1) patch out vec3 stuff;
layout(location = 2) patch out float more_stuff;
void main()
{
if (gl_InvocationID == 0) {
gl_TessLevelOuter[0] = 4.0;
gl_TessLevelOuter[1] = 4.0;
gl_TessLevelOuter[2] = 4.0;
gl_TessLevelInner[0] = 4.0;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
outColor[gl_InvocationID] = inColor[gl_InvocationID];
stuff = vec3(1.0);
more_stuff = 1.0;
}