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https://github.com/crystalidea/qt6windows7.git
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79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <QWindow>
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#include <QOffscreenSurface>
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#include <rhi/qrhi.h>
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class RhiWindow : public QWindow
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{
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public:
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RhiWindow(QRhi::Implementation graphicsApi);
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QString graphicsApiName() const;
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void releaseSwapChain();
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protected:
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virtual void customInit() = 0;
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virtual void customRender() = 0;
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// destruction order matters to a certain degree: the fallbackSurface must
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// outlive the rhi, the rhi must outlive all other resources. The resources
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// need no special order when destroying.
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#if QT_CONFIG(opengl)
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std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
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#endif
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std::unique_ptr<QRhi> m_rhi;
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//! [swapchain-data]
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std::unique_ptr<QRhiSwapChain> m_sc;
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std::unique_ptr<QRhiRenderBuffer> m_ds;
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std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
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//! [swapchain-data]
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bool m_hasSwapChain = false;
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QMatrix4x4 m_viewProjection;
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private:
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void init();
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void resizeSwapChain();
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void render();
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void exposeEvent(QExposeEvent *) override;
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bool event(QEvent *) override;
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QRhi::Implementation m_graphicsApi;
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bool m_initialized = false;
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bool m_notExposed = false;
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bool m_newlyExposed = false;
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};
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class HelloWindow : public RhiWindow
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{
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public:
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HelloWindow(QRhi::Implementation graphicsApi);
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void customInit() override;
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void customRender() override;
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private:
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void ensureFullscreenTexture(const QSize &pixelSize, QRhiResourceUpdateBatch *u);
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std::unique_ptr<QRhiBuffer> m_vbuf;
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std::unique_ptr<QRhiBuffer> m_ubuf;
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std::unique_ptr<QRhiTexture> m_texture;
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std::unique_ptr<QRhiSampler> m_sampler;
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std::unique_ptr<QRhiShaderResourceBindings> m_colorTriSrb;
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std::unique_ptr<QRhiGraphicsPipeline> m_colorPipeline;
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std::unique_ptr<QRhiShaderResourceBindings> m_fullscreenQuadSrb;
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std::unique_ptr<QRhiGraphicsPipeline> m_fullscreenQuadPipeline;
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QRhiResourceUpdateBatch *m_initialUpdates = nullptr;
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float m_rotation = 0;
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float m_opacity = 1;
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int m_opacityDir = -1;
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};
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#endif
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