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184 lines
7.0 KiB
Plaintext
184 lines
7.0 KiB
Plaintext
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// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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/***************************************************************************
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** This file was generated by glgen version 0.1
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** Command line was: glgen
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**
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** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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**
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** This is an auto-generated file.
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** Do not edit! All changes made to it will be lost.
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**
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****************************************************************************/
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#include "qopenglversionfunctions.h"
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#include "qopenglcontext.h"
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#include "qdebug.h"
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QT_BEGIN_NAMESPACE
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QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context,
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const QOpenGLVersionStatus &v)
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{
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Q_ASSERT(context);
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return context->functionsBackend(v);
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}
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void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context,
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const QOpenGLVersionStatus &v,
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QOpenGLVersionFunctionsBackend *backend)
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{
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Q_ASSERT(context);
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context->insertFunctionsBackend(v, backend);
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}
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void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v)
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{
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Q_ASSERT(context);
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context->removeFunctionsBackend(v);
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}
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/*!
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\class QAbstractOpenGLFunctions
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\inmodule QtGui
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\since 5.1
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\brief The QAbstractOpenGLFunctions class is the base class of a family of
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classes that expose all functions for each OpenGL version and
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profile.
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OpenGL implementations on different platforms are able to link to a variable
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number of OpenGL functions depending upon the OpenGL ABI on that platform.
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For example, on Microsoft Windows only functions up to those in OpenGL 1.1
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can be linked to at build time. All other functions must be resolved at
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runtime. The traditional solution to this has been to use either
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QOpenGLContext::getProcAddress() or QOpenGLFunctions. The former is tedious
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and error prone and means dealing directly with function pointers. The
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latter only exposes those functions common to OpenGL ES 2 and desktop
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OpenGL. There is however much new OpenGL functionality that is useful when
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writing real world OpenGL applications.
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Qt now provides a family of classes which all inherit from
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QAbstractOpenGLFunctions which expose every core OpenGL function by way of a
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corresponding member function. There is a class for every valid combination
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of OpenGL version and profile. Each class follows the naming convention
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QOpenGLFunctions_<MAJOR VERSION>_<MINOR VERSION>[_PROFILE].
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For OpenGL versions 1.0 through to 3.0 there are no profiles, leading to the
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classes:
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\list
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\li QOpenGLFunctions_1_0
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\li QOpenGLFunctions_1_1
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\li QOpenGLFunctions_1_2
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\li QOpenGLFunctions_1_3
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\li QOpenGLFunctions_1_4
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\li QOpenGLFunctions_1_5
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\li QOpenGLFunctions_2_0
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\li QOpenGLFunctions_2_1
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\li QOpenGLFunctions_3_0
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\endlist
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where each class inherits from QAbstractOpenGLFunctions.
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OpenGL version 3.1 removed many deprecated functions leading to a much
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simpler and generic API.
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With OpenGL 3.2 the concept of profiles was introduced. Two profiles are
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currently defined for OpenGL: Core and Compatibility.
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The Core profile does not include any of the functions that were removed
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in OpenGL 3.1. The Compatibility profile contains all functions in the
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Core profile of the same version plus all of the functions that were
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removed in OpenGL 3.1. In this way the Compatibility profile classes allow
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use of newer OpenGL functionality but also allows you to keep using your
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legacy OpenGL code. For new OpenGL code the Core profile should be
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preferred.
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Please note that some vendors, notably Apple, do not implement the
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Compatibility profile. Therefore if you wish to target new OpenGL features
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on OS X then you should ensure that you request a Core profile context via
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QSurfaceFormat::setProfile().
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Qt provides classes for all version and Core and Compatibility profile
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combinations. The classes for OpenGL versions 3.1 through to 4.3 are:
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\list
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\li QOpenGLFunctions_3_1
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\li QOpenGLFunctions_3_2_Core
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\li QOpenGLFunctions_3_2_Compatibility
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\li QOpenGLFunctions_3_3_Core
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\li QOpenGLFunctions_3_3_Compatibility
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\li QOpenGLFunctions_4_0_Core
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\li QOpenGLFunctions_4_0_Compatibility
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\li QOpenGLFunctions_4_1_Core
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\li QOpenGLFunctions_4_1_Compatibility
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\li QOpenGLFunctions_4_2_Core
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\li QOpenGLFunctions_4_2_Compatibility
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\li QOpenGLFunctions_4_3_Core
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\li QOpenGLFunctions_4_3_Compatibility
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\endlist
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where each class inherits from QAbstractOpenGLFunctions.
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A pointer to an object of the class corresponding to the version and
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profile of OpenGL in use can be obtained from
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QOpenGLFunctions::versionFunctions(). If obtained in this way, note that
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the QOpenGLContext retains ownership of the object. This is so that only
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one instance need be created.
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Before calling any of the exposed OpenGL functions you must ensure that the
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object has resolved the function pointers to the OpenGL functions. This
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only needs to be done once per instance with initializeOpenGLFunctions().
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Once initialized, the object can be used to call any OpenGL function for
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the corresponding version and profile. Note that initializeOpenGLFunctions()
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can fail in some circumstances so check the return value. Situations in
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which initialization can fail are if you have a functions object for a version
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or profile that contains functions that are not part of the context being
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used to resolve the function pointers.
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If you exclusively use function objects then you will get compile time
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errors if you attempt to use a function not included in that version and
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profile. This is obviously a lot easier to debug than undefined behavior
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at run time.
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\sa QOpenGLContext::versionFunctions()
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*/
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QAbstractOpenGLFunctions::QAbstractOpenGLFunctions()
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: d_ptr(new QAbstractOpenGLFunctionsPrivate)
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{
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}
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QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions()
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{
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delete d_ptr;
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}
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bool QAbstractOpenGLFunctions::initializeOpenGLFunctions()
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{
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Q_D(QAbstractOpenGLFunctions);
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d->initialized = true;
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return true;
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}
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bool QAbstractOpenGLFunctions::isInitialized() const
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{
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Q_D(const QAbstractOpenGLFunctions);
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return d->initialized;
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}
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void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context)
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{
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Q_D(QAbstractOpenGLFunctions);
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d->owningContext = const_cast<QOpenGLContext*>(context);
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}
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QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const
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{
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Q_D(const QAbstractOpenGLFunctions);
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return d->owningContext;
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}
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#if !QT_CONFIG(opengles2)
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