mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-23 20:10:48 +08:00
161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
|
// Copyright (C) 2016 The Qt Company Ltd.
|
||
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||
|
|
||
|
#include "game.h"
|
||
|
|
||
|
#include <QCborMap>
|
||
|
#include <QCborValue>
|
||
|
#include <QFile>
|
||
|
#include <QJsonArray>
|
||
|
#include <QJsonDocument>
|
||
|
#include <QRandomGenerator>
|
||
|
#include <QTextStream>
|
||
|
|
||
|
Character Game::player() const
|
||
|
{
|
||
|
return mPlayer;
|
||
|
}
|
||
|
|
||
|
QList<Level> Game::levels() const
|
||
|
{
|
||
|
return mLevels;
|
||
|
}
|
||
|
|
||
|
//! [0]
|
||
|
void Game::newGame()
|
||
|
{
|
||
|
mPlayer = Character();
|
||
|
mPlayer.setName(QStringLiteral("Hero"));
|
||
|
mPlayer.setClassType(Character::Archer);
|
||
|
mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21));
|
||
|
|
||
|
mLevels.clear();
|
||
|
mLevels.reserve(2);
|
||
|
|
||
|
Level village(QStringLiteral("Village"));
|
||
|
QList<Character> villageNpcs;
|
||
|
villageNpcs.reserve(2);
|
||
|
villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"),
|
||
|
QRandomGenerator::global()->bounded(8, 11),
|
||
|
Character::Warrior));
|
||
|
villageNpcs.append(Character(QStringLiteral("Terry the Trader"),
|
||
|
QRandomGenerator::global()->bounded(6, 8),
|
||
|
Character::Warrior));
|
||
|
village.setNpcs(villageNpcs);
|
||
|
mLevels.append(village);
|
||
|
|
||
|
Level dungeon(QStringLiteral("Dungeon"));
|
||
|
QList<Character> dungeonNpcs;
|
||
|
dungeonNpcs.reserve(3);
|
||
|
dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"),
|
||
|
QRandomGenerator::global()->bounded(18, 26),
|
||
|
Character::Mage));
|
||
|
dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"),
|
||
|
QRandomGenerator::global()->bounded(5, 7),
|
||
|
Character::Warrior));
|
||
|
dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"),
|
||
|
QRandomGenerator::global()->bounded(4, 9),
|
||
|
Character::Warrior));
|
||
|
dungeon.setNpcs(dungeonNpcs);
|
||
|
mLevels.append(dungeon);
|
||
|
}
|
||
|
//! [0]
|
||
|
|
||
|
//! [3]
|
||
|
bool Game::loadGame(Game::SaveFormat saveFormat)
|
||
|
{
|
||
|
QFile loadFile(saveFormat == Json
|
||
|
? QStringLiteral("save.json")
|
||
|
: QStringLiteral("save.dat"));
|
||
|
|
||
|
if (!loadFile.open(QIODevice::ReadOnly)) {
|
||
|
qWarning("Couldn't open save file.");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
QByteArray saveData = loadFile.readAll();
|
||
|
|
||
|
QJsonDocument loadDoc(saveFormat == Json
|
||
|
? QJsonDocument::fromJson(saveData)
|
||
|
: QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject()));
|
||
|
|
||
|
read(loadDoc.object());
|
||
|
|
||
|
QTextStream(stdout) << "Loaded save for "
|
||
|
<< loadDoc["player"]["name"].toString()
|
||
|
<< " using "
|
||
|
<< (saveFormat != Json ? "CBOR" : "JSON") << "...\n";
|
||
|
return true;
|
||
|
}
|
||
|
//! [3]
|
||
|
|
||
|
//! [4]
|
||
|
bool Game::saveGame(Game::SaveFormat saveFormat) const
|
||
|
{
|
||
|
QFile saveFile(saveFormat == Json
|
||
|
? QStringLiteral("save.json")
|
||
|
: QStringLiteral("save.dat"));
|
||
|
|
||
|
if (!saveFile.open(QIODevice::WriteOnly)) {
|
||
|
qWarning("Couldn't open save file.");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
QJsonObject gameObject;
|
||
|
write(gameObject);
|
||
|
saveFile.write(saveFormat == Json
|
||
|
? QJsonDocument(gameObject).toJson()
|
||
|
: QCborValue::fromJsonValue(gameObject).toCbor());
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//! [4]
|
||
|
|
||
|
//! [1]
|
||
|
void Game::read(const QJsonObject &json)
|
||
|
{
|
||
|
if (json.contains("player") && json["player"].isObject())
|
||
|
mPlayer.read(json["player"].toObject());
|
||
|
|
||
|
if (json.contains("levels") && json["levels"].isArray()) {
|
||
|
QJsonArray levelArray = json["levels"].toArray();
|
||
|
mLevels.clear();
|
||
|
mLevels.reserve(levelArray.size());
|
||
|
for (const QJsonValue &v : levelArray) {
|
||
|
QJsonObject levelObject = v.toObject();
|
||
|
Level level;
|
||
|
level.read(levelObject);
|
||
|
mLevels.append(level);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//! [1]
|
||
|
|
||
|
//! [2]
|
||
|
void Game::write(QJsonObject &json) const
|
||
|
{
|
||
|
QJsonObject playerObject;
|
||
|
mPlayer.write(playerObject);
|
||
|
json["player"] = playerObject;
|
||
|
|
||
|
QJsonArray levelArray;
|
||
|
for (const Level &level : mLevels) {
|
||
|
QJsonObject levelObject;
|
||
|
level.write(levelObject);
|
||
|
levelArray.append(levelObject);
|
||
|
}
|
||
|
json["levels"] = levelArray;
|
||
|
}
|
||
|
//! [2]
|
||
|
|
||
|
void Game::print(int indentation) const
|
||
|
{
|
||
|
const QString indent(indentation * 2, ' ');
|
||
|
QTextStream(stdout) << indent << "Player\n";
|
||
|
mPlayer.print(indentation + 1);
|
||
|
|
||
|
QTextStream(stdout) << indent << "Levels\n";
|
||
|
for (const Level &level : mLevels)
|
||
|
level.print(indentation + 1);
|
||
|
}
|