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https://github.com/crystalidea/qt6windows7.git
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89 lines
2.2 KiB
C
89 lines
2.2 KiB
C
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#ifndef PATHCOMPARE_H
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#define PATHCOMPARE_H
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#include <qmath.h>
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namespace QPathCompare {
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static const int precision = 8;
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static const qreal epsilon = qPow(0.1, precision);
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static inline bool fuzzyIsZero(qreal x, qreal relative)
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{
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if (qAbs(relative) < epsilon)
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return qAbs(x) < epsilon;
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else
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return qAbs(x / relative) < epsilon;
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}
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static bool fuzzyCompare(const QPointF &a, const QPointF &b)
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{
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const QPointF delta = a - b;
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const qreal x = qMax(qAbs(a.x()), qAbs(b.x()));
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const qreal y = qMax(qAbs(a.y()), qAbs(b.y()));
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return fuzzyIsZero(delta.x(), x) && fuzzyIsZero(delta.y(), y);
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}
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static bool isClosed(const QPainterPath &path)
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{
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if (path.elementCount() == 0)
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return false;
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QPointF first = path.elementAt(0);
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QPointF last = path.elementAt(path.elementCount() - 1);
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return fuzzyCompare(first, last);
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}
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// rotation and direction independent path comparison
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// allows paths to be shifted or reversed relative to each other
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static bool comparePaths(const QPainterPath &actual, const QPainterPath &expected)
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{
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const int endActual = isClosed(actual) ? actual.elementCount() - 1 : actual.elementCount();
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const int endExpected = isClosed(expected) ? expected.elementCount() - 1 : expected.elementCount();
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if (endActual != endExpected)
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return false;
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for (int i = 0; i < endActual; ++i) {
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int k = 0;
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for (k = 0; k < endActual; ++k) {
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int i1 = k;
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int i2 = (i + k) % endActual;
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QPointF a = actual.elementAt(i1);
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QPointF b = expected.elementAt(i2);
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if (!fuzzyCompare(a, b))
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break;
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}
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if (k == endActual)
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return true;
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for (k = 0; k < endActual; ++k) {
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int i1 = k;
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int i2 = (i + endActual - k) % endActual;
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QPointF a = actual.elementAt(i1);
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QPointF b = expected.elementAt(i2);
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if (!fuzzyCompare(a, b))
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break;
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}
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if (k == endActual)
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return true;
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}
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return false;
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}
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}
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#endif
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