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14 lines
217 B
GLSL
14 lines
217 B
GLSL
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#version 440
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layout(location = 0) in vec2 uv;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 0) uniform sampler2D tex;
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void main()
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{
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vec4 c = texture(tex, uv);
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c.rgb *= c.a;
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fragColor = c;
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}
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