mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-26 22:27:06 +08:00
23 lines
438 B
GLSL
23 lines
438 B
GLSL
|
#version 440
|
||
|
|
||
|
layout(location = 0) in vec4 position;
|
||
|
layout(location = 1) in vec2 texcoord;
|
||
|
|
||
|
layout(location = 0) out vec2 v_texcoord;
|
||
|
|
||
|
layout(std140, binding = 0) uniform buf {
|
||
|
mat4 mvp;
|
||
|
int flip;
|
||
|
int idx;
|
||
|
} ubuf;
|
||
|
|
||
|
out gl_PerVertex { vec4 gl_Position; };
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
v_texcoord = vec2(texcoord.x, texcoord.y);
|
||
|
if (ubuf.flip != 0)
|
||
|
v_texcoord.y = 1.0 - v_texcoord.y;
|
||
|
gl_Position = ubuf.mvp * position;
|
||
|
}
|