mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-30 07:46:51 +08:00
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
|
// Copyright (C) 2018 The Qt Company Ltd.
|
||
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||
|
|
||
|
#ifndef TEXTUREDCUBERENDERER_H
|
||
|
#define TEXTUREDCUBERENDERER_H
|
||
|
|
||
|
#include <QtGui/private/qrhi_p.h>
|
||
|
|
||
|
class TexturedCubeRenderer
|
||
|
{
|
||
|
public:
|
||
|
void setRhi(QRhi *r) { m_r = r; }
|
||
|
void setSampleCount(int samples) { m_sampleCount = samples; }
|
||
|
void setTranslation(const QVector3D &v) { m_translation = v; }
|
||
|
void initResources(QRhiRenderPassDescriptor *rp);
|
||
|
void releaseResources();
|
||
|
void resize(const QSize &pixelSize);
|
||
|
void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
|
||
|
void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
|
||
|
|
||
|
private:
|
||
|
QRhi *m_r;
|
||
|
|
||
|
QRhiBuffer *m_vbuf = nullptr;
|
||
|
bool m_vbufReady = false;
|
||
|
QRhiBuffer *m_ubuf = nullptr;
|
||
|
QImage m_image;
|
||
|
QRhiTexture *m_tex = nullptr;
|
||
|
QRhiSampler *m_sampler = nullptr;
|
||
|
QRhiShaderResourceBindings *m_srb = nullptr;
|
||
|
QRhiGraphicsPipeline *m_ps = nullptr;
|
||
|
|
||
|
QVector3D m_translation;
|
||
|
QMatrix4x4 m_proj;
|
||
|
float m_rotation = 0;
|
||
|
int m_sampleCount = 1; // no MSAA by default
|
||
|
};
|
||
|
|
||
|
#endif
|