mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-12-02 00:32:24 +08:00
310 lines
3.6 KiB
Plaintext
310 lines
3.6 KiB
Plaintext
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# Version: 1
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setRenderHint Antialiasing
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image_load zebra.png zebra_png
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image_convertToFormat zebra_png zebra ARGB32_Premultiplied
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translate 75 100
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# standard draw
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begin_block row1
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drawImage zebra -50 -50
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translate 90 0
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save
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rotate_y 50
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drawImage zebra -50 -50
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restore
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translate 65 0
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save
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rotate_y 60
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drawImage zebra -50 -50
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restore
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translate 50 0
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save
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rotate_y 70
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drawImage zebra -50 -50
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restore
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translate 30 0
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save
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rotate_y 80
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drawImage zebra -50 -50
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restore
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translate 24 0
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save
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rotate_y 82
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drawImage zebra -50 -50
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restore
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translate 20 0
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save
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rotate_y 84
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drawImage zebra -50 -50
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restore
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translate 16 0
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save
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rotate_y 86
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drawImage zebra -50 -50
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restore
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translate 12 0
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save
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rotate_y 87
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drawImage zebra -50 -50
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restore
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translate 8 0
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save
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rotate_y 88
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drawImage zebra -50 -50
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restore
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translate 6 0
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save
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rotate_y 89
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drawImage zebra -50 -50
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restore
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translate 6 0
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save
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rotate_y 91
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drawImage zebra -50 -50
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restore
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translate 6 0
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save
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rotate_y 92
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drawImage zebra -50 -50
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restore
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translate 8 0
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save
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rotate_y 93
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drawImage zebra -50 -50
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restore
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translate 12 0
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save
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rotate_y 94
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drawImage zebra -50 -50
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restore
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translate 16 0
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save
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rotate_y 96
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drawImage zebra -50 -50
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restore
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translate 20 0
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save
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rotate_y 98
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drawImage zebra -50 -50
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restore
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translate 24 0
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save
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rotate_y 100
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drawImage zebra -50 -50
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restore
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translate 30 0
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save
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rotate_y 110
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drawImage zebra -50 -50
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restore
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translate 50 0
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save
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rotate_y 120
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drawImage zebra -50 -50
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restore
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translate 65 0
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save
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rotate_y 130
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drawImage zebra -50 -50
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restore
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translate 90 0
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save
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rotate_y 180
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drawImage zebra -50 -50
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restore
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end_block row1
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resetMatrix
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translate 75 280
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setRenderHint SmoothPixmapTransform
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repeat_block row1
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resetMatrix
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setPen black
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translate 300 20
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drawText 0 0 "Fast Pixmap Transform"
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resetMatrix
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translate 300 210
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drawText 0 0 "Smooth Pixmap Transform"
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resetMatrix
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translate 0 400
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image_load dome_argb32.png the_pixmap
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image_convertToFormat the_pixmap dome ARGB32
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setRenderHint SmoothPixmapTransform false
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translate 75 100
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# standard draw
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begin_block row2
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drawImage dome -50 -50
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translate 90 0
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save
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rotate_y 50
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drawImage dome -50 -50
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restore
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translate 65 0
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save
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rotate_y 60
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drawImage dome -50 -50
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restore
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translate 50 0
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save
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rotate_y 70
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drawImage dome -50 -50
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restore
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translate 30 0
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save
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rotate_y 80
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drawImage dome -50 -50
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restore
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translate 24 0
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save
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rotate_y 82
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drawImage dome -50 -50
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restore
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translate 20 0
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save
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rotate_y 84
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drawImage dome -50 -50
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restore
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translate 16 0
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save
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rotate_y 86
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drawImage dome -50 -50
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restore
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translate 12 0
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save
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rotate_y 87
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drawImage dome -50 -50
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restore
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translate 8 0
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save
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rotate_y 88
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drawImage dome -50 -50
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restore
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translate 6 0
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save
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rotate_y 89
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drawImage dome -50 -50
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restore
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translate 6 0
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save
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rotate_y 91
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drawImage dome -50 -50
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restore
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translate 6 0
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save
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rotate_y 92
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drawImage dome -50 -50
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restore
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translate 8 0
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save
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rotate_y 93
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drawImage dome -50 -50
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restore
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translate 12 0
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save
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rotate_y 94
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drawImage dome -50 -50
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restore
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translate 16 0
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save
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rotate_y 96
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drawImage dome -50 -50
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restore
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translate 20 0
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save
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rotate_y 98
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drawImage dome -50 -50
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restore
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translate 24 0
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save
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rotate_y 100
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drawImage dome -50 -50
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restore
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translate 30 0
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save
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rotate_y 110
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drawImage dome -50 -50
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restore
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translate 50 0
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save
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rotate_y 120
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drawImage dome -50 -50
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restore
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translate 65 0
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save
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rotate_y 130
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drawImage dome -50 -50
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restore
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translate 90 0
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save
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rotate_y 180
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drawImage dome -50 -50
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restore
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end_block row2
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resetMatrix
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translate 0 400
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translate 75 280
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setRenderHint SmoothPixmapTransform
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repeat_block row2
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resetMatrix
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setPen black
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translate 0 400
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translate 300 20
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drawText 0 0 "Fast Pixmap Transform"
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resetMatrix
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translate 0 400
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translate 300 210
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drawText 0 0 "Smooth Pixmap Transform"
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