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https://github.com/crystalidea/qt6windows7.git
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Qt 6.6.3 support (brought changes from 6.6.3)
This commit is contained in:
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4707969162
@ -1,4 +1,4 @@
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This is Qt 6.6.2 backport that runs on Windows 7 (what?). The repository contains patched source files from the qtbase module.
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This is Qt 6.6.3 backport that runs on Windows 7 (what?). The repository contains patched source files from the qtbase module.
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Approach is based on this [forum thread](https://forum.qt.io/topic/133002/qt-creator-6-0-1-and-qt-6-2-2-running-on-windows-7/60) but better: many improvements amongst important fallbacks to default Qt 6 behaviour when running on newer Windows.
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You can use [our prebuild binaries](https://github.com/crystalidea/qt6windows7/releases) (we used Visual C++ 2019 with OpenSSL 3.0.13 statically linked, see [compile_win.pl](https://github.com/crystalidea/qt-build-tools/tree/master/6.6.2) script) or compile Qt yourself.
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@ -437,19 +437,13 @@ QList<int> QRhiD3D11::supportedSampleCounts() const
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return { 1, 2, 4, 8 };
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}
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DXGI_SAMPLE_DESC QRhiD3D11::effectiveSampleCount(int sampleCount) const
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DXGI_SAMPLE_DESC QRhiD3D11::effectiveSampleDesc(int sampleCount) const
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{
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DXGI_SAMPLE_DESC desc;
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desc.Count = 1;
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desc.Quality = 0;
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// Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
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int s = qBound(1, sampleCount, 64);
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if (!supportedSampleCounts().contains(s)) {
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qWarning("Attempted to set unsupported sample count %d", sampleCount);
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return desc;
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}
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const int s = effectiveSampleCount(sampleCount);
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desc.Count = UINT(s);
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if (s > 1)
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@ -1461,9 +1455,9 @@ static inline DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTex
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case QRhiTexture::D16:
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return DXGI_FORMAT_R16_TYPELESS;
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case QRhiTexture::D24:
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return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
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return DXGI_FORMAT_R24G8_TYPELESS;
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case QRhiTexture::D24S8:
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return DXGI_FORMAT_D24_UNORM_S8_UINT;
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return DXGI_FORMAT_R24G8_TYPELESS;
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case QRhiTexture::D32F:
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return DXGI_FORMAT_R32_TYPELESS;
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@ -3043,7 +3037,7 @@ bool QD3D11RenderBuffer::create()
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return false;
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QRHI_RES_RHI(QRhiD3D11);
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = UINT(m_pixelSize.width());
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@ -3185,7 +3179,7 @@ static inline DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
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case QRhiTexture::Format::D16:
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return DXGI_FORMAT_D16_UNORM;
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case QRhiTexture::Format::D24:
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return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
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return DXGI_FORMAT_D24_UNORM_S8_UINT;
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case QRhiTexture::Format::D24S8:
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return DXGI_FORMAT_D24_UNORM_S8_UINT;
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case QRhiTexture::Format::D32F:
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@ -3214,7 +3208,7 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
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QRHI_RES_RHI(QRhiD3D11);
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dxgiFormat = toD3DTextureFormat(m_format, m_flags);
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mipLevelCount = uint(hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1);
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
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if (sampleDesc.Count > 1) {
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if (isCube) {
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qWarning("Cubemap texture cannot be multisample");
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@ -4390,7 +4384,7 @@ bool QD3D11GraphicsPipeline::create()
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rastDesc.SlopeScaledDepthBias = m_slopeScaledDepthBias;
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rastDesc.DepthClipEnable = true;
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rastDesc.ScissorEnable = m_flags.testFlag(UsesScissor);
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rastDesc.MultisampleEnable = rhiD->effectiveSampleCount(m_sampleCount).Count > 1;
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rastDesc.MultisampleEnable = rhiD->effectiveSampleDesc(m_sampleCount).Count > 1;
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HRESULT hr = rhiD->dev->CreateRasterizerState(&rastDesc, &rastState);
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if (FAILED(hr)) {
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qWarning("Failed to create rasterizer state: %s",
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@ -4857,8 +4851,12 @@ void QD3D11SwapChain::destroy()
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}
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QRHI_RES_RHI(QRhiD3D11);
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if (rhiD)
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if (rhiD) {
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rhiD->unregisterResource(this);
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// See Deferred Destruction Issues with Flip Presentation Swap Chains in
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// https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-flush
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rhiD->context->Flush();
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}
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}
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QRhiCommandBuffer *QD3D11SwapChain::currentFrameCommandBuffer()
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@ -5074,7 +5072,7 @@ bool QD3D11SwapChain::createOrResize()
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swapChainFlags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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if (!swapChain) {
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
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colorFormat = DEFAULT_FORMAT;
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srgbAdjustedColorFormat = m_flags.testFlag(sRGB) ? DEFAULT_SRGB_FORMAT : DEFAULT_FORMAT;
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@ -5187,8 +5185,11 @@ bool QD3D11SwapChain::createOrResize()
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}
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}
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if (FAILED(hr)) {
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qWarning("Failed to create D3D11 swapchain: %s",
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qPrintable(QSystemError::windowsComString(hr)));
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qWarning("Failed to create D3D11 swapchain: %s"
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" (Width=%u Height=%u Format=%u SampleCount=%u BufferCount=%u Scaling=%u SwapEffect=%u Stereo=%u)",
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qPrintable(QSystemError::windowsComString(hr)),
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desc.Width, desc.Height, UINT(desc.Format), desc.SampleDesc.Count,
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desc.BufferCount, UINT(desc.Scaling), UINT(desc.SwapEffect), UINT(desc.Stereo));
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return false;
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}
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} else {
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@ -738,7 +738,7 @@ public:
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bool offsetOnlyChange);
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void resetShaderResources();
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void executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *timestampSwapChain = nullptr);
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DXGI_SAMPLE_DESC effectiveSampleCount(int sampleCount) const;
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DXGI_SAMPLE_DESC effectiveSampleDesc(int sampleCount) const;
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void finishActiveReadbacks();
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void reportLiveObjects(ID3D11Device *device);
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void clearShaderCache();
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@ -469,8 +469,10 @@ void QRhiD3D12::destroy()
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cbvSrvUavPool.destroy();
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for (int i = 0; i < QD3D12_FRAMES_IN_FLIGHT; ++i) {
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cmdAllocators[i]->Release();
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cmdAllocators[i] = nullptr;
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if (cmdAllocators[i]) {
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cmdAllocators[i]->Release();
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cmdAllocators[i] = nullptr;
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}
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}
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if (fullFenceEvent) {
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@ -1505,6 +1507,10 @@ QRhi::FrameOpResult QRhiD3D12::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
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{
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presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
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}
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if (!swapChainD->swapChain) {
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qWarning("Failed to present, no swapchain");
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return QRhi::FrameOpError;
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}
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HRESULT hr = swapChainD->swapChain->Present(swapChainD->swapInterval, presentFlags);
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if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
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qWarning("Device loss detected in Present()");
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@ -2913,24 +2919,18 @@ void QRhiD3D12::waitGpu()
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}
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}
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DXGI_SAMPLE_DESC QRhiD3D12::effectiveSampleCount(int sampleCount, DXGI_FORMAT format) const
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DXGI_SAMPLE_DESC QRhiD3D12::effectiveSampleDesc(int sampleCount, DXGI_FORMAT format) const
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{
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DXGI_SAMPLE_DESC desc;
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desc.Count = 1;
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desc.Quality = 0;
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// Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
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int s = qBound(1, sampleCount, 64);
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if (!supportedSampleCounts().contains(s)) {
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qWarning("Attempted to set unsupported sample count %d", sampleCount);
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return desc;
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}
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const int s = effectiveSampleCount(sampleCount);
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if (s > 1) {
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msaaInfo = {};
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msaaInfo.Format = format;
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msaaInfo.SampleCount = s;
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msaaInfo.SampleCount = UINT(s);
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if (SUCCEEDED(dev->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &msaaInfo, sizeof(msaaInfo)))) {
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if (msaaInfo.NumQualityLevels > 0) {
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desc.Count = UINT(s);
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@ -3801,7 +3801,7 @@ bool QD3D12RenderBuffer::create()
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case QRhiRenderBuffer::Color:
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{
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dxgiFormat = toD3DTextureFormat(backingFormat(), {});
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount, dxgiFormat);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount, dxgiFormat);
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D3D12_RESOURCE_DESC resourceDesc = {};
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resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resourceDesc.Width = UINT64(m_pixelSize.width());
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@ -3842,7 +3842,7 @@ bool QD3D12RenderBuffer::create()
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case QRhiRenderBuffer::DepthStencil:
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{
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dxgiFormat = DS_FORMAT;
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount, dxgiFormat);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount, dxgiFormat);
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D3D12_RESOURCE_DESC resourceDesc = {};
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resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resourceDesc.Width = UINT64(m_pixelSize.width());
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@ -3998,7 +3998,7 @@ bool QD3D12Texture::prepareCreate(QSize *adjustedSize)
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QRHI_RES_RHI(QRhiD3D12);
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dxgiFormat = toD3DTextureFormat(m_format, m_flags);
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mipLevelCount = uint(hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1);
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount, dxgiFormat);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount, dxgiFormat);
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if (sampleDesc.Count > 1) {
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if (isCube) {
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qWarning("Cubemap texture cannot be multisample");
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@ -4152,7 +4152,7 @@ bool QD3D12Texture::create()
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bool needsOptimizedClearValueSpecified = false;
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UINT resourceFlags = 0;
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if (m_flags.testFlag(RenderTarget)) {
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if (m_flags.testFlag(RenderTarget) || sampleDesc.Count > 1) {
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if (isDepth)
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resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
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else
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@ -5328,7 +5328,7 @@ bool QD3D12GraphicsPipeline::create()
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}
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QD3D12RenderPassDescriptor *rpD = QRHI_RES(QD3D12RenderPassDescriptor, m_renderPassDesc);
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const DXGI_SAMPLE_DESC sampleDesc = rhiD->effectiveSampleCount(m_sampleCount, DXGI_FORMAT(rpD->colorFormat[0]));
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const DXGI_SAMPLE_DESC sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount, DXGI_FORMAT(rpD->colorFormat[0]));
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D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
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psoDesc.pRootSignature = rootSig;
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@ -5951,7 +5951,7 @@ void QD3D12SwapChain::chooseFormats()
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"(or Use HDR is Off in the Display Settings), ignoring HDR format request");
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}
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}
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sampleDesc = rhiD->effectiveSampleCount(m_sampleCount, colorFormat);
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sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount, colorFormat);
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}
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bool QD3D12SwapChain::createOrResize()
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@ -5982,7 +5982,7 @@ bool QD3D12SwapChain::createOrResize()
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if (!dcompTarget) {
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hr = rhiD->dcompDevice->CreateTargetForHwnd(hwnd, true, &dcompTarget);
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if (FAILED(hr)) {
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qWarning("Failed to create Direct Compsition target for the window: %s",
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qWarning("Failed to create Direct Composition target for the window: %s",
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qPrintable(QSystemError::windowsComString(hr)));
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}
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}
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@ -6078,7 +6078,11 @@ bool QD3D12SwapChain::createOrResize()
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}
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}
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if (FAILED(hr)) {
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qWarning("Failed to create D3D12 swapchain: %s", qPrintable(QSystemError::windowsComString(hr)));
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qWarning("Failed to create D3D12 swapchain: %s"
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" (Width=%u Height=%u Format=%u SampleCount=%u BufferCount=%u Scaling=%u SwapEffect=%u Stereo=%u)",
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qPrintable(QSystemError::windowsComString(hr)),
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desc.Width, desc.Height, UINT(desc.Format), desc.SampleDesc.Count,
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desc.BufferCount, UINT(desc.Scaling), UINT(desc.SwapEffect), UINT(desc.Stereo));
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return false;
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}
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@ -639,6 +639,8 @@ QString QWindowsContext::classNamePrefix()
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# define xstr(s) str(s)
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# define str(s) #s
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str << xstr(QT_NAMESPACE);
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# undef str
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# undef xstr
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#endif
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}
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return result;
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@ -429,11 +429,7 @@ static inline bool windowIsAccelerated(const QWindow *w)
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{
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switch (w->surfaceType()) {
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case QSurface::OpenGLSurface:
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return true;
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case QSurface::RasterGLSurface:
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return qt_window_private(const_cast<QWindow *>(w))->compositing;
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case QSurface::VulkanSurface:
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return true;
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case QSurface::Direct3DSurface:
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return true;
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default:
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@ -2819,15 +2815,16 @@ void QWindowsWindow::calculateFullFrameMargins()
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const auto systemMargins = testFlag(DisableNonClientScaling)
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? QWindowsGeometryHint::frameOnPrimaryScreen(window(), m_data.hwnd)
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: frameMargins_sys();
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const QMargins actualMargins = systemMargins + customMargins();
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const int yDiff = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
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const bool typicalFrame = (systemMargins.left() == systemMargins.right())
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&& (systemMargins.right() == systemMargins.bottom());
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const bool typicalFrame = (actualMargins.left() == actualMargins.right())
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&& (actualMargins.right() == actualMargins.bottom());
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const QMargins adjustedMargins = typicalFrame ?
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QMargins(systemMargins.left(), (yDiff - systemMargins.bottom()),
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systemMargins.right(), systemMargins.bottom())
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: systemMargins + customMargins();
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QMargins(actualMargins.left(), (yDiff - actualMargins.bottom()),
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actualMargins.right(), actualMargins.bottom())
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: actualMargins;
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setFullFrameMargins(adjustedMargins);
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}
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@ -3449,24 +3446,6 @@ void QWindowsWindow::registerTouchWindow()
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qErrnoWarning("RegisterTouchWindow() failed for window '%s'.", qPrintable(window()->objectName()));
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}
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void QWindowsWindow::aboutToMakeCurrent()
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{
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#ifndef QT_NO_OPENGL
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// For RasterGLSurface windows, that become OpenGL windows dynamically, it might be
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// time to set up some GL specifics. This is particularly important for layered
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// windows (WS_EX_LAYERED due to alpha > 0).
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const bool isCompositing = qt_window_private(window())->compositing;
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if (isCompositing != testFlag(Compositing)) {
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if (isCompositing)
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setFlag(Compositing);
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else
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clearFlag(Compositing);
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updateGLWindowSettings(window(), m_data.hwnd, m_data.flags, m_opacity);
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}
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#endif
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}
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void QWindowsWindow::setHasBorderInFullScreenStatic(QWindow *window, bool border)
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{
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if (QPlatformWindow *handle = window->handle())
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