// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "window.h" #include #include #include #include #include "../shared/cube.h" Window::Window() { setSurfaceType(OpenGLSurface); } void Window::exposeEvent(QExposeEvent *) { if (isExposed() && !m_running) { m_running = true; init(); resizeSwapChain(); } const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize(); if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed) m_notExposed = true; if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) { m_notExposed = false; m_newlyExposed = true; } if (isExposed() && !surfaceSize.isEmpty()) render(); } bool Window::event(QEvent *e) { switch (e->type()) { case QEvent::UpdateRequest: render(); break; case QEvent::PlatformSurface: if (static_cast(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) releaseSwapChain(); break; default: break; } return QWindow::event(e); } void Window::init() { QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers; m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface()); QRhiGles2InitParams params; params.fallbackSurface = m_fallbackSurface.get(); params.window = this; m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags)); m_sc.reset(m_rhi->newSwapChain()); m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(), 1, QRhiRenderBuffer::UsedWithSwapChainOnly)); m_sc->setWindow(this); m_sc->setDepthStencil(m_ds.get()); m_rp.reset(m_sc->newCompatibleRenderPassDescriptor()); m_sc->setRenderPassDescriptor(m_rp.get()); m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube))); m_vbuf->setName(QByteArrayLiteral("vbuf")); m_vbuf->create(); m_vbufReady = false; m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4)); m_ubuf->setName(QByteArrayLiteral("Left eye")); m_ubuf->create(); m_srb.reset(m_rhi->newShaderResourceBindings()); m_srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf.get()) }); m_srb->create(); m_ubuf2.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4)); m_ubuf2->setName(QByteArrayLiteral("Right eye")); m_ubuf2->create(); m_srb2.reset(m_rhi->newShaderResourceBindings()); m_srb2->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf2.get()) }); m_srb2->create(); m_ps.reset(m_rhi->newGraphicsPipeline()); QRhiGraphicsPipeline::TargetBlend premulAlphaBlend; premulAlphaBlend.enable = true; m_ps->setTargetBlends({ premulAlphaBlend }); const QShader vs = getShader(QLatin1String(":/color.vert.qsb")); if (!vs.isValid()) qFatal("Failed to load shader pack (vertex)"); const QShader fs = getShader(QLatin1String(":/color.frag.qsb")); if (!fs.isValid()) qFatal("Failed to load shader pack (fragment)"); m_ps->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } }); QRhiVertexInputLayout inputLayout; inputLayout.setBindings({ { 3 * sizeof(float) }, { 2 * sizeof(float) } }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, { 1, 1, QRhiVertexInputAttribute::Float2, 0 } }); m_ps->setVertexInputLayout(inputLayout); m_ps->setShaderResourceBindings(m_srb.get()); m_ps->setRenderPassDescriptor(m_rp.get()); m_ps->create(); m_ps->setDepthTest(true); m_ps->setDepthWrite(true); m_ps->setDepthOp(QRhiGraphicsPipeline::Less); m_ps->setCullMode(QRhiGraphicsPipeline::Back); m_ps->setFrontFace(QRhiGraphicsPipeline::CCW); } void Window::resizeSwapChain() { m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds const QSize outputSize = m_sc->currentPixelSize(); m_proj = m_rhi->clipSpaceCorrMatrix(); m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f); m_proj.translate(0, 0, -4); } void Window::releaseSwapChain() { if (m_hasSwapChain) { m_hasSwapChain = false; m_sc->destroy(); } } void Window::render() { if (!m_hasSwapChain || m_notExposed) return; if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) { resizeSwapChain(); if (!m_hasSwapChain) return; m_newlyExposed = false; } QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get()); if (r == QRhi::FrameOpSwapChainOutOfDate) { resizeSwapChain(); if (!m_hasSwapChain) return; r = m_rhi->beginFrame(m_sc.get()); } if (r != QRhi::FrameOpSuccess) { qDebug("beginFrame failed with %d, retry", r); requestUpdate(); return; } recordFrame(); m_rhi->endFrame(m_sc.get()); QTimer::singleShot(0, this, [this] { render(); }); } QShader Window::getShader(const QString &name) { QFile f(name); if (f.open(QIODevice::ReadOnly)) return QShader::fromSerialized(f.readAll()); return QShader(); } // called once per frame void Window::recordFrame() { QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch(); if (!m_vbufReady) { m_vbufReady = true; u->uploadStaticBuffer(m_vbuf.get(), cube); } QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); const QSize outputSizeInPixels = m_sc->currentPixelSize(); const QColor clearColor = QColor::fromRgbF(0.15f, 0.15f, 0.15f, 1.0f); const QRhiDepthStencilClearValue depthStencil = { 1.0f, 0 }; const QRhiViewport viewPort = { 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }; const QRhiCommandBuffer::VertexInput vbufBindings[] = { { m_vbuf.get(), 0 }, { m_vbuf.get(), quint32(36 * 3 * sizeof(float)) } }; QMatrix4x4 mvp = m_rhi->clipSpaceCorrMatrix(); mvp.perspective(45.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 100.0f); m_translation += m_translationDir * 0.05f; if (m_translation < -10.0f || m_translation > -5.0f) { m_translationDir *= -1; m_translation = qBound(-10.0f, m_translation, -5.0f); } mvp.translate(0, 0, m_translation); m_rotation += .5f; mvp.rotate(m_rotation, 0, 1, 0); u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData()); float opacity = 1.0f; u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &opacity); QMatrix4x4 mvp2 = mvp; mvp2.translate(-2.f, 0, 0); u->updateDynamicBuffer(m_ubuf2.get(), 0, 64, mvp2.constData()); u->updateDynamicBuffer(m_ubuf2.get(), 64, 4, &opacity); cb->resourceUpdate(u); cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::LeftBuffer), clearColor, depthStencil); cb->setGraphicsPipeline(m_ps.get()); cb->setViewport(viewPort); cb->setShaderResources(m_srb.get()); cb->setVertexInput(0, 2, vbufBindings); cb->draw(36); cb->endPass(); cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::RightBuffer), clearColor, depthStencil); cb->setGraphicsPipeline(m_ps.get()); cb->setViewport(viewPort); cb->setShaderResources(m_srb2.get()); cb->setVertexInput(0, 2, vbufBindings); cb->draw(36); cb->endPass(); }