// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #ifndef WINDOW_H #define WINDOW_H #include #include #include class Window : public QWindow { public: Window(); void releaseSwapChain(); protected: std::unique_ptr m_fallbackSurface; std::unique_ptr m_rhi; std::unique_ptr m_sc; std::unique_ptr m_ds; std::unique_ptr m_rp; bool m_hasSwapChain = false; QMatrix4x4 m_proj; private: void init(); void resizeSwapChain(); void render(); void recordFrame(); void exposeEvent(QExposeEvent *) override; bool event(QEvent *) override; bool m_running = false; bool m_notExposed = false; bool m_newlyExposed = false; QShader getShader(const QString &name); std::unique_ptr m_vbuf; bool m_vbufReady = false; std::unique_ptr m_ubuf; std::unique_ptr m_ubuf2; std::unique_ptr m_srb; std::unique_ptr m_srb2; std::unique_ptr m_ps; float m_rotation = 0; float m_translation = -5; int m_translationDir = -1; }; #endif