// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "mainwindow.h" #include "vulkanwindow.h" #include #include #include #include #include #include MainWindow::MainWindow(VulkanWindow *vulkanWindow) { QWidget *wrapper = QWidget::createWindowContainer(vulkanWindow); wrapper->setFocusPolicy(Qt::StrongFocus); wrapper->setFocus(); infoLabel = new QLabel; infoLabel->setFrameStyle(QFrame::Box | QFrame::Raised); infoLabel->setAlignment(Qt::AlignCenter); infoLabel->setText(tr("This example demonstrates instanced drawing\nof a mesh loaded from a file.\n" "Uses a Phong material with a single light.\n" "Also demonstrates dynamic uniform buffers\nand a bit of threading with QtConcurrent.\n" "Uses 4x MSAA when available.\n" "Comes with an FPS camera.\n" "Hit [Shift+]WASD to walk and strafe.\nPress and move mouse to look around.\n" "Click Add New to increase the number of instances.")); meshSwitch = new QCheckBox(tr("&Use Qt logo")); meshSwitch->setFocusPolicy(Qt::NoFocus); // do not interfere with vulkanWindow's keyboard input counterLcd = new QLCDNumber(5); counterLcd->setSegmentStyle(QLCDNumber::Filled); counterLcd->display(m_count); newButton = new QPushButton(tr("&Add new")); newButton->setFocusPolicy(Qt::NoFocus); quitButton = new QPushButton(tr("&Quit")); quitButton->setFocusPolicy(Qt::NoFocus); pauseButton = new QPushButton(tr("&Pause")); pauseButton->setFocusPolicy(Qt::NoFocus); connect(quitButton, &QPushButton::clicked, qApp, &QCoreApplication::quit); connect(newButton, &QPushButton::clicked, vulkanWindow, [=] { vulkanWindow->addNew(); m_count = vulkanWindow->instanceCount(); counterLcd->display(m_count); }); connect(pauseButton, &QPushButton::clicked, vulkanWindow, &VulkanWindow::togglePaused); connect(meshSwitch, &QCheckBox::clicked, vulkanWindow, &VulkanWindow::meshSwitched); QGridLayout *layout = new QGridLayout; layout->addWidget(infoLabel, 0, 2); layout->addWidget(meshSwitch, 1, 2); layout->addWidget(createLabel(tr("INSTANCES")), 2, 2); layout->addWidget(counterLcd, 3, 2); layout->addWidget(newButton, 4, 2); layout->addWidget(pauseButton, 5, 2); layout->addWidget(quitButton, 6, 2); layout->addWidget(wrapper, 0, 0, 7, 2); setLayout(layout); } QLabel *MainWindow::createLabel(const QString &text) { QLabel *lbl = new QLabel(text); lbl->setAlignment(Qt::AlignHCenter | Qt::AlignBottom); return lbl; }