// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "game.h" #include #include #include #include using namespace Qt::StringLiterals; // for _L1 //! [0] int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QStringList args = QCoreApplication::arguments(); const bool newGame = args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) == 0; const bool json = args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) == 0; Game game; if (newGame) game.newGame(); else if (!game.loadGame(json ? Game::Json : Game::Binary)) return 1; // Game is played; changes are made... //! [0] //! [1] QTextStream(stdout) << "Game ended in the following state:\n"; game.print(); if (!game.saveGame(json ? Game::Json : Game::Binary)) return 1; return 0; } //! [1]