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12 lines
223 B
GLSL
12 lines
223 B
GLSL
#version 440
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layout(location = 0) in vec2 v_uv;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 0) uniform sampler2D tex;
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void main()
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{
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vec4 c = texture(tex, v_uv);
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fragColor = vec4(c.rgb * c.a, c.a);
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}
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