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11 lines
300 B
GLSL
11 lines
300 B
GLSL
#version 440
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layout (location = 0) out vec2 v_uv;
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void main()
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{
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// https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
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v_uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(v_uv * 2.0 - 1.0, 0.0, 1.0);
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}
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