mirror of
https://github.com/crystalidea/qt6windows7.git
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1337 lines
42 KiB
C++
1337 lines
42 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include <qpa/qplatformopenglcontext.h>
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#include <qpa/qplatformintegration.h>
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#include "qopenglcontext.h"
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#include "qopenglcontext_p.h"
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#include "qwindow.h"
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#include <QtCore/QThreadStorage>
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#include <QtCore/QThread>
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#include <QtCore/private/qlocking_p.h>
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#include <QtGui/private/qguiapplication_p.h>
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#include <QtGui/private/qopengl_p.h>
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#include <QtGui/private/qwindow_p.h>
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#include <QtGui/QScreen>
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#include <qpa/qplatformnativeinterface.h>
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#include <private/qopenglextensions_p.h>
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#include <QDebug>
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QT_BEGIN_NAMESPACE
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class QGuiGLThreadContext
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{
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public:
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QGuiGLThreadContext()
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: context(nullptr)
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{
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}
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~QGuiGLThreadContext() {
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if (context)
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context->doneCurrent();
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}
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QOpenGLContext *context;
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};
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Q_GLOBAL_STATIC(QThreadStorage<QGuiGLThreadContext *>, qwindow_context_storage);
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static QOpenGLContext *global_share_context = nullptr;
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#ifndef QT_NO_DEBUG
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QHash<QOpenGLContext *, bool> QOpenGLContextPrivate::makeCurrentTracker;
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Q_CONSTINIT QMutex QOpenGLContextPrivate::makeCurrentTrackerMutex;
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#endif
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/*!
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\internal
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This function is used by Qt::AA_ShareOpenGLContexts and the Qt
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WebEngine to set up context sharing across multiple windows. Do
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not use it for any other purpose.
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Please maintain the binary compatibility of these functions.
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*/
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void qt_gl_set_global_share_context(QOpenGLContext *context)
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{
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global_share_context = context;
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}
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/*!
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\internal
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*/
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QOpenGLContext *qt_gl_global_share_context()
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{
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return global_share_context;
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}
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/*!
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\class QOpenGLContext
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\ingroup painting-3D
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\inmodule QtGui
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\since 5.0
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\brief The QOpenGLContext class represents a native OpenGL context, enabling
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OpenGL rendering on a QSurface.
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QOpenGLContext represents the OpenGL state of an underlying OpenGL context.
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To set up a context, set its screen and format such that they match those
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of the surface or surfaces with which the context is meant to be used, if
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necessary make it share resources with other contexts with
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setShareContext(), and finally call create(). Use the return value or isValid()
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to check if the context was successfully initialized.
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A context can be made current against a given surface by calling
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makeCurrent(). When OpenGL rendering is done, call swapBuffers() to swap
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the front and back buffers of the surface, so that the newly rendered
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content becomes visible. To be able to support certain platforms,
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QOpenGLContext requires that you call makeCurrent() again before starting
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rendering a new frame, after calling swapBuffers().
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If the context is temporarily not needed, such as when the application is
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not rendering, it can be useful to delete it in order to free resources.
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You can connect to the aboutToBeDestroyed() signal to clean up any
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resources that have been allocated with different ownership from the
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QOpenGLContext itself.
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Once a QOpenGLContext has been made current, you can render to it in a
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platform independent way by using Qt's OpenGL enablers such as
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QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, and
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QOpenGLFramebufferObject. It is also possible to use the platform's OpenGL
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API directly, without using the Qt enablers, although potentially at the
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cost of portability. The latter is necessary when wanting to use OpenGL 1.x
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or OpenGL ES 1.x.
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For more information about the OpenGL API, refer to the official
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\l{http://www.opengl.org}{OpenGL documentation}.
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For an example of how to use QOpenGLContext see the
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\l{OpenGL Window Example}{OpenGL Window} example.
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\section1 Thread Affinity
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QOpenGLContext can be moved to a different thread with moveToThread(). Do
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not call makeCurrent() from a different thread than the one to which the
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QOpenGLContext object belongs. A context can only be current in one thread
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and against one surface at a time, and a thread only has one context
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current at a time.
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\section1 Context Resource Sharing
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Resources such as textures and vertex buffer objects
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can be shared between contexts. Use setShareContext() before calling
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create() to specify that the contexts should share these resources.
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QOpenGLContext internally keeps track of a QOpenGLContextGroup object which
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can be accessed with shareGroup(), and which can be used to find all the
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contexts in a given share group. A share group consists of all contexts that
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have been successfully initialized and are sharing with an existing context in
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the share group. A non-sharing context has a share group consisting of a
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single context.
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\section1 Default Framebuffer
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On certain platforms, a framebuffer other than 0 might be the default frame
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buffer depending on the current surface. Instead of calling
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glBindFramebuffer(0), it is recommended that you use
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glBindFramebuffer(ctx->defaultFramebufferObject()), to ensure that your
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application is portable between different platforms. However, if you use
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QOpenGLFunctions::glBindFramebuffer(), this is done automatically for you.
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\sa QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, QOpenGLFramebufferObject
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*/
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/*!
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\internal
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Set the current context. Returns the previously current context.
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*/
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QOpenGLContext *QOpenGLContextPrivate::setCurrentContext(QOpenGLContext *context)
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{
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QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData();
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if (!threadContext) {
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if (!QThread::currentThread()) {
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qWarning("No QTLS available. currentContext won't work");
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return nullptr;
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}
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threadContext = new QGuiGLThreadContext;
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qwindow_context_storage()->setLocalData(threadContext);
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}
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QOpenGLContext *previous = threadContext->context;
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threadContext->context = context;
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return previous;
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}
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int QOpenGLContextPrivate::maxTextureSize()
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{
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if (max_texture_size != -1)
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return max_texture_size;
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Q_Q(QOpenGLContext);
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QOpenGLFunctions *funcs = q->functions();
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funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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#if !QT_CONFIG(opengles2)
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if (!q->isOpenGLES()) {
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GLenum proxy = GL_PROXY_TEXTURE_2D;
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GLint size;
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GLint next = 64;
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funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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QOpenGLExtraFunctions *extraFuncs = q->extraFunctions();
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extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
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if (size == 0) {
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return max_texture_size;
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}
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do {
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size = next;
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next = size * 2;
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if (next > max_texture_size)
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break;
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funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
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} while (next > size);
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max_texture_size = size;
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}
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#endif // QT_CONFIG(opengles2)
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return max_texture_size;
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}
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/*!
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Returns the last context which called makeCurrent in the current thread,
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or \nullptr, if no context is current.
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*/
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QOpenGLContext* QOpenGLContext::currentContext()
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{
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QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData();
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if (threadContext)
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return threadContext->context;
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return nullptr;
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}
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/*!
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Returns \c true if the \a first and \a second contexts are sharing OpenGL resources.
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*/
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bool QOpenGLContext::areSharing(QOpenGLContext *first, QOpenGLContext *second)
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{
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return first->shareGroup() == second->shareGroup();
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}
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/*!
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Returns the underlying platform context.
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\internal
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*/
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QPlatformOpenGLContext *QOpenGLContext::handle() const
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{
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Q_D(const QOpenGLContext);
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return d->platformGLContext;
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}
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/*!
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Returns the underlying platform context with which this context is sharing.
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\internal
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*/
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QPlatformOpenGLContext *QOpenGLContext::shareHandle() const
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{
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Q_D(const QOpenGLContext);
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if (d->shareContext)
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return d->shareContext->handle();
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return nullptr;
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}
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/*!
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Creates a new OpenGL context instance with parent object \a parent.
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Before it can be used you need to set the proper format and call create().
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\sa create(), makeCurrent()
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*/
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QOpenGLContext::QOpenGLContext(QObject *parent)
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: QObject(*new QOpenGLContextPrivate(), parent)
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{
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setScreen(QGuiApplication::primaryScreen());
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}
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/*!
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Sets the \a format the OpenGL context should be compatible with. You need
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to call create() before it takes effect.
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When the format is not explicitly set via this function, the format returned
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by QSurfaceFormat::defaultFormat() will be used. This means that when having
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multiple contexts, individual calls to this function can be replaced by one
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single call to QSurfaceFormat::setDefaultFormat() before creating the first
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context.
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*/
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void QOpenGLContext::setFormat(const QSurfaceFormat &format)
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{
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Q_D(QOpenGLContext);
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d->requestedFormat = format;
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}
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/*!
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Makes this context share textures, shaders, and other OpenGL resources
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with \a shareContext. You need to call create() before it takes effect.
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*/
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void QOpenGLContext::setShareContext(QOpenGLContext *shareContext)
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{
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Q_D(QOpenGLContext);
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d->shareContext = shareContext;
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}
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/*!
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Sets the \a screen the OpenGL context should be valid for. You need to call
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create() before it takes effect.
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*/
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void QOpenGLContext::setScreen(QScreen *screen)
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{
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Q_D(QOpenGLContext);
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if (d->screen)
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disconnect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*)));
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d->screen = screen;
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if (!d->screen)
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d->screen = QGuiApplication::primaryScreen();
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if (d->screen)
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connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*)));
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}
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void QOpenGLContextPrivate::_q_screenDestroyed(QObject *object)
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{
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Q_Q(QOpenGLContext);
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if (object == static_cast<QObject *>(screen)) {
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screen = nullptr;
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q->setScreen(nullptr);
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}
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}
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/*!
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\fn template <typename QNativeInterface> QNativeInterface *QOpenGLContext::nativeInterface() const
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Returns a native interface of the given type for the context.
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This function provides access to platform specific functionality
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of QOpenGLContext, as defined in the QNativeInterface namespace:
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\annotatedlist native-interfaces-qopenglcontext
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If the requested interface is not available a \nullptr is returned.
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*/
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/*!
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Attempts to create the OpenGL context with the current configuration.
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The current configuration includes the format, the share context, and the
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screen.
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If the OpenGL implementation on your system does not support the requested
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version of OpenGL context, then QOpenGLContext will try to create the closest
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matching version. The actual created context properties can be queried
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using the QSurfaceFormat returned by the format() function. For example, if
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you request a context that supports OpenGL 4.3 Core profile but the driver
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and/or hardware only supports version 3.2 Core profile contexts then you will
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get a 3.2 Core profile context.
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Returns \c true if the native context was successfully created and is ready to
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be used with makeCurrent(), swapBuffers(), etc.
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\note If the context already exists, this function destroys the existing
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context first, and then creates a new one.
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\sa makeCurrent(), format()
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*/
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bool QOpenGLContext::create()
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{
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Q_D(QOpenGLContext);
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if (d->platformGLContext)
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destroy();
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auto *platformContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(this);
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if (!platformContext)
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return false;
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d->adopt(platformContext);
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return isValid();
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}
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QOpenGLContextPrivate::~QOpenGLContextPrivate()
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{
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}
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void QOpenGLContextPrivate::adopt(QPlatformOpenGLContext *context)
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{
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Q_Q(QOpenGLContext);
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platformGLContext = context;
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platformGLContext->setContext(q);
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platformGLContext->initialize();
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if (!platformGLContext->isSharing())
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shareContext = nullptr;
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shareGroup = shareContext ? shareContext->shareGroup() : new QOpenGLContextGroup;
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shareGroup->d_func()->addContext(q);
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}
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/*!
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\internal
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Destroy the underlying platform context associated with this context.
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If any other context is directly or indirectly sharing resources with this
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context, the shared resources, which includes vertex buffer objects, shader
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objects, textures, and framebuffer objects, are not freed. However,
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destroying the underlying platform context frees any state associated with
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the context.
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After \c destroy() has been called, you must call create() if you wish to
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use the context again.
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\note This implicitly calls doneCurrent() if the context is current.
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\sa create()
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*/
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void QOpenGLContext::destroy()
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{
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Q_D(QOpenGLContext);
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// Notify that the native context and the QPlatformOpenGLContext are going
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// to go away.
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if (d->platformGLContext)
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emit aboutToBeDestroyed();
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// Invoke callbacks for helpers and invalidate.
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if (d->textureFunctionsDestroyCallback) {
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d->textureFunctionsDestroyCallback();
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d->textureFunctionsDestroyCallback = nullptr;
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}
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d->textureFunctions = nullptr;
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delete d->versionFunctions;
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d->versionFunctions = nullptr;
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if (d->vaoHelperDestroyCallback) {
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Q_ASSERT(d->vaoHelper);
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d->vaoHelperDestroyCallback(d->vaoHelper);
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d->vaoHelperDestroyCallback = nullptr;
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}
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d->vaoHelper = nullptr;
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// Tear down function wrappers.
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delete d->versionFunctions;
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d->versionFunctions = nullptr;
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delete d->functions;
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d->functions = nullptr;
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// Clean up and destroy the native context machinery.
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if (QOpenGLContext::currentContext() == this)
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doneCurrent();
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if (d->shareGroup)
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d->shareGroup->d_func()->removeContext(this);
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d->shareGroup = nullptr;
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delete d->platformGLContext;
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d->platformGLContext = nullptr;
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}
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/*!
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\fn void QOpenGLContext::aboutToBeDestroyed()
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This signal is emitted before the underlying native OpenGL context is
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destroyed, such that users may clean up OpenGL resources that might
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otherwise be left dangling in the case of shared OpenGL contexts.
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If you wish to make the context current in order to do clean-up, make sure
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to only connect to the signal using a direct connection.
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*/
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/*!
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Destroys the QOpenGLContext object.
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If this is the current context for the thread, doneCurrent() is also called.
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*/
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QOpenGLContext::~QOpenGLContext()
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{
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destroy();
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#ifndef QT_NO_DEBUG
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QOpenGLContextPrivate::cleanMakeCurrentTracker(this);
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#endif
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}
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/*!
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Returns if this context is valid, i.e. has been successfully created.
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On some platforms the return value of \c false for a context that was
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successfully created previously indicates that the OpenGL context was lost.
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The typical way to handle context loss scenarios in applications is to
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check via this function whenever makeCurrent() fails and returns \c false.
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If this function then returns \c false, recreate the underlying native
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OpenGL context by calling create(), call makeCurrent() again and then
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reinitialize all OpenGL resources.
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On some platforms context loss situations is not something that can
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avoided. On others however, they may need to be opted-in to. This can be
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done by enabling \l{QSurfaceFormat::ResetNotification}{ResetNotification} in
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the QSurfaceFormat. This will lead to setting
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\c{RESET_NOTIFICATION_STRATEGY_EXT} to \c{LOSE_CONTEXT_ON_RESET_EXT} in the
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underlying native OpenGL context. QOpenGLContext will then monitor the
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status via \c{glGetGraphicsResetStatusEXT()} in every makeCurrent().
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\sa create()
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*/
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bool QOpenGLContext::isValid() const
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{
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Q_D(const QOpenGLContext);
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return d->platformGLContext && d->platformGLContext->isValid();
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}
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/*!
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Get the QOpenGLFunctions instance for this context.
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QOpenGLContext offers this as a convenient way to access QOpenGLFunctions
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without having to manage it manually.
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The context or a sharing context must be current.
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The returned QOpenGLFunctions instance is ready to be used and it
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does not need initializeOpenGLFunctions() to be called.
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*/
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QOpenGLFunctions *QOpenGLContext::functions() const
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{
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Q_D(const QOpenGLContext);
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if (!d->functions)
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const_cast<QOpenGLFunctions *&>(d->functions) = new QOpenGLExtensions(QOpenGLContext::currentContext());
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return d->functions;
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}
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/*!
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Get the QOpenGLExtraFunctions instance for this context.
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QOpenGLContext offers this as a convenient way to access QOpenGLExtraFunctions
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without having to manage it manually.
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The context or a sharing context must be current.
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The returned QOpenGLExtraFunctions instance is ready to be used and it
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does not need initializeOpenGLFunctions() to be called.
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\note QOpenGLExtraFunctions contains functionality that is not guaranteed to
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be available at runtime. Runtime availability depends on the platform,
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graphics driver, and the OpenGL version requested by the application.
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\sa QOpenGLFunctions, QOpenGLExtraFunctions
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*/
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QOpenGLExtraFunctions *QOpenGLContext::extraFunctions() const
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{
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return static_cast<QOpenGLExtraFunctions *>(functions());
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}
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/*!
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Returns the set of OpenGL extensions supported by this context.
|
|
|
|
The context or a sharing context must be current.
|
|
|
|
\sa hasExtension()
|
|
*/
|
|
QSet<QByteArray> QOpenGLContext::extensions() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
if (d->extensionNames.isEmpty()) {
|
|
QOpenGLExtensionMatcher matcher;
|
|
d->extensionNames = matcher.extensions();
|
|
}
|
|
|
|
return d->extensionNames;
|
|
}
|
|
|
|
/*!
|
|
Returns \c true if this OpenGL context supports the specified OpenGL
|
|
\a extension, \c false otherwise.
|
|
|
|
The context or a sharing context must be current.
|
|
|
|
\sa extensions()
|
|
*/
|
|
bool QOpenGLContext::hasExtension(const QByteArray &extension) const
|
|
{
|
|
return extensions().contains(extension);
|
|
}
|
|
|
|
/*!
|
|
Call this to get the default framebuffer object for the current surface.
|
|
|
|
On some platforms (for instance, iOS) the default framebuffer object depends
|
|
on the surface being rendered to, and might be different from 0. Thus,
|
|
instead of calling glBindFramebuffer(0), you should call
|
|
glBindFramebuffer(ctx->defaultFramebufferObject()) if you want your
|
|
application to work across different Qt platforms.
|
|
|
|
If you use the glBindFramebuffer() in QOpenGLFunctions you do not have to
|
|
worry about this, as it automatically binds the current context's
|
|
defaultFramebufferObject() when 0 is passed.
|
|
|
|
\note Widgets that render via framebuffer objects, like QOpenGLWidget and
|
|
QQuickWidget, will override the value returned from this function when
|
|
painting is active, because at that time the correct "default" framebuffer
|
|
is the widget's associated backing framebuffer, not the platform-specific
|
|
one belonging to the top-level window's surface. This ensures the expected
|
|
behavior for this function and other classes relying on it (for example,
|
|
QOpenGLFramebufferObject::bindDefault() or
|
|
QOpenGLFramebufferObject::release()).
|
|
|
|
\sa QOpenGLFramebufferObject
|
|
*/
|
|
GLuint QOpenGLContext::defaultFramebufferObject() const
|
|
{
|
|
if (!isValid())
|
|
return 0;
|
|
|
|
Q_D(const QOpenGLContext);
|
|
if (!d->surface || !d->surface->surfaceHandle())
|
|
return 0;
|
|
|
|
if (d->defaultFboRedirect)
|
|
return d->defaultFboRedirect;
|
|
|
|
return d->platformGLContext->defaultFramebufferObject(d->surface->surfaceHandle());
|
|
}
|
|
|
|
/*!
|
|
Makes the context current in the current thread, against the given
|
|
\a surface. Returns \c true if successful; otherwise returns \c false.
|
|
The latter may happen if the surface is not exposed, or the graphics
|
|
hardware is not available due to e.g. the application being suspended.
|
|
|
|
If \a surface is \nullptr this is equivalent to calling doneCurrent().
|
|
|
|
Avoid calling this function from a different thread than the one the
|
|
QOpenGLContext instance lives in. If you wish to use QOpenGLContext from a
|
|
different thread you should first make sure it's not current in the
|
|
current thread, by calling doneCurrent() if necessary. Then call
|
|
moveToThread(otherThread) before using it in the other thread.
|
|
|
|
By default Qt employs a check that enforces the above condition on the
|
|
thread affinity. It is still possible to disable this check by setting the
|
|
\c{Qt::AA_DontCheckOpenGLContextThreadAffinity} application attribute. Be
|
|
sure to understand the consequences of using QObjects from outside
|
|
the thread they live in, as explained in the
|
|
\l{QObject#Thread Affinity}{QObject thread affinity} documentation.
|
|
|
|
\sa functions(), doneCurrent(), Qt::AA_DontCheckOpenGLContextThreadAffinity
|
|
*/
|
|
bool QOpenGLContext::makeCurrent(QSurface *surface)
|
|
{
|
|
Q_D(QOpenGLContext);
|
|
if (!isValid())
|
|
return false;
|
|
|
|
if (Q_UNLIKELY(!qApp->testAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity)
|
|
&& thread() != QThread::currentThread())) {
|
|
qFatal("Cannot make QOpenGLContext current in a different thread");
|
|
}
|
|
|
|
if (!surface) {
|
|
doneCurrent();
|
|
return true;
|
|
}
|
|
|
|
if (!surface->surfaceHandle())
|
|
return false;
|
|
if (!surface->supportsOpenGL()) {
|
|
qWarning() << "QOpenGLContext::makeCurrent() called with non-opengl surface" << surface;
|
|
return false;
|
|
}
|
|
|
|
if (!d->platformGLContext->makeCurrent(surface->surfaceHandle()))
|
|
return false;
|
|
|
|
QOpenGLContextPrivate::setCurrentContext(this);
|
|
#ifndef QT_NO_DEBUG
|
|
QOpenGLContextPrivate::toggleMakeCurrentTracker(this, true);
|
|
#endif
|
|
|
|
d->surface = surface;
|
|
|
|
static bool needsWorkaroundSet = false;
|
|
static bool needsWorkaround = false;
|
|
|
|
if (!needsWorkaroundSet) {
|
|
QByteArray env;
|
|
#ifdef Q_OS_ANDROID
|
|
env = qgetenv(QByteArrayLiteral("QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND"));
|
|
needsWorkaround = env.isEmpty() || env == QByteArrayLiteral("0") || env == QByteArrayLiteral("false");
|
|
#endif
|
|
env = qgetenv(QByteArrayLiteral("QT_ENABLE_GLYPH_CACHE_WORKAROUND"));
|
|
if (env == QByteArrayLiteral("1") || env == QByteArrayLiteral("true"))
|
|
needsWorkaround = true;
|
|
|
|
if (!needsWorkaround) {
|
|
const char *rendererString = reinterpret_cast<const char *>(functions()->glGetString(GL_RENDERER));
|
|
if (rendererString)
|
|
needsWorkaround =
|
|
qstrncmp(rendererString, "Mali-4xx", 6) == 0 // Mali-400, Mali-450
|
|
|| qstrcmp(rendererString, "Mali-T880") == 0
|
|
|| qstrncmp(rendererString, "Adreno (TM) 2xx", 13) == 0 // Adreno 200, 203, 205
|
|
|| qstrncmp(rendererString, "Adreno 2xx", 8) == 0 // Same as above but without the '(TM)'
|
|
|| qstrncmp(rendererString, "Adreno (TM) 3xx", 13) == 0 // Adreno 302, 305, 320, 330
|
|
|| qstrncmp(rendererString, "Adreno 3xx", 8) == 0 // Same as above but without the '(TM)'
|
|
|| qstrncmp(rendererString, "Adreno (TM) 4xx", 13) == 0 // Adreno 405, 418, 420, 430
|
|
|| qstrncmp(rendererString, "Adreno 4xx", 8) == 0 // Same as above but without the '(TM)'
|
|
|| qstrncmp(rendererString, "Adreno (TM) 5xx", 13) == 0 // Adreno 505, 506, 510, 530, 540
|
|
|| qstrncmp(rendererString, "Adreno 5xx", 8) == 0 // Same as above but without the '(TM)'
|
|
|| qstrncmp(rendererString, "Adreno (TM) 6xx", 13) == 0 // Adreno 610, 620, 630
|
|
|| qstrncmp(rendererString, "Adreno 6xx", 8) == 0 // Same as above but without the '(TM)'
|
|
|| qstrcmp(rendererString, "GC800 core") == 0
|
|
|| qstrcmp(rendererString, "GC1000 core") == 0
|
|
|| strstr(rendererString, "GC2000") != nullptr
|
|
|| qstrcmp(rendererString, "Immersion.16") == 0
|
|
|| qstrncmp(rendererString, "Apple Mx", 7) == 0;
|
|
}
|
|
needsWorkaroundSet = true;
|
|
}
|
|
|
|
if (needsWorkaround)
|
|
d->workaround_brokenFBOReadBack = true;
|
|
|
|
d->shareGroup->d_func()->deletePendingResources(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
Convenience function for calling makeCurrent with a 0 surface.
|
|
|
|
This results in no context being current in the current thread.
|
|
|
|
\sa makeCurrent(), currentContext()
|
|
*/
|
|
void QOpenGLContext::doneCurrent()
|
|
{
|
|
Q_D(QOpenGLContext);
|
|
if (!isValid())
|
|
return;
|
|
|
|
if (QOpenGLContext::currentContext() == this)
|
|
d->shareGroup->d_func()->deletePendingResources(this);
|
|
|
|
d->platformGLContext->doneCurrent();
|
|
QOpenGLContextPrivate::setCurrentContext(nullptr);
|
|
|
|
d->surface = nullptr;
|
|
}
|
|
|
|
/*!
|
|
Returns the surface the context has been made current with.
|
|
|
|
This is the surface passed as an argument to makeCurrent().
|
|
*/
|
|
QSurface *QOpenGLContext::surface() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
return d->surface;
|
|
}
|
|
|
|
|
|
/*!
|
|
Swap the back and front buffers of \a surface.
|
|
|
|
Call this to finish a frame of OpenGL rendering, and make sure to
|
|
call makeCurrent() again before issuing any further OpenGL commands,
|
|
for example as part of a new frame.
|
|
*/
|
|
void QOpenGLContext::swapBuffers(QSurface *surface)
|
|
{
|
|
Q_D(QOpenGLContext);
|
|
if (!isValid())
|
|
return;
|
|
|
|
if (!surface) {
|
|
qWarning("QOpenGLContext::swapBuffers() called with null argument");
|
|
return;
|
|
}
|
|
|
|
if (!surface->supportsOpenGL()) {
|
|
qWarning("QOpenGLContext::swapBuffers() called with non-opengl surface");
|
|
return;
|
|
}
|
|
|
|
QPlatformSurface *surfaceHandle = surface->surfaceHandle();
|
|
if (!surfaceHandle)
|
|
return;
|
|
|
|
#if !defined(QT_NO_DEBUG)
|
|
if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(this, false))
|
|
qWarning("QOpenGLContext::swapBuffers() called without corresponding makeCurrent()");
|
|
#endif
|
|
if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer)
|
|
functions()->glFlush();
|
|
d->platformGLContext->swapBuffers(surfaceHandle);
|
|
}
|
|
|
|
/*!
|
|
Resolves the function pointer to an OpenGL extension function, identified by \a procName
|
|
|
|
Returns \nullptr if no such function can be found.
|
|
*/
|
|
QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName) const
|
|
{
|
|
return getProcAddress(procName.constData());
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
\since 5.8
|
|
*/
|
|
QFunctionPointer QOpenGLContext::getProcAddress(const char *procName) const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
if (!d->platformGLContext)
|
|
return nullptr;
|
|
return d->platformGLContext->getProcAddress(procName);
|
|
}
|
|
|
|
/*!
|
|
Returns the format of the underlying platform context, if create() has been called.
|
|
|
|
Otherwise, returns the requested format.
|
|
|
|
The requested and the actual format may differ. Requesting a given OpenGL version does
|
|
not mean the resulting context will target exactly the requested version. It is only
|
|
guaranteed that the version/profile/options combination for the created context is
|
|
compatible with the request, as long as the driver is able to provide such a context.
|
|
|
|
For example, requesting an OpenGL version 3.x core profile context may result in an
|
|
OpenGL 4.x core profile context. Similarly, a request for OpenGL 2.1 may result in an
|
|
OpenGL 3.0 context with deprecated functions enabled. Finally, depending on the
|
|
driver, unsupported versions may result in either a context creation failure or in a
|
|
context for the highest supported version.
|
|
|
|
Similar differences are possible in the buffer sizes, for example, the resulting
|
|
context may have a larger depth buffer than requested. This is perfectly normal.
|
|
*/
|
|
QSurfaceFormat QOpenGLContext::format() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
if (!d->platformGLContext)
|
|
return d->requestedFormat;
|
|
return d->platformGLContext->format();
|
|
}
|
|
|
|
/*!
|
|
Returns the share group this context belongs to.
|
|
*/
|
|
QOpenGLContextGroup *QOpenGLContext::shareGroup() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
return d->shareGroup;
|
|
}
|
|
|
|
/*!
|
|
Returns the share context this context was created with.
|
|
|
|
If the underlying platform was not able to support the requested
|
|
sharing, this will return 0.
|
|
*/
|
|
QOpenGLContext *QOpenGLContext::shareContext() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
return d->shareContext;
|
|
}
|
|
|
|
/*!
|
|
Returns the screen the context was created for.
|
|
*/
|
|
QScreen *QOpenGLContext::screen() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
return d->screen;
|
|
}
|
|
|
|
/*!
|
|
\enum QOpenGLContext::OpenGLModuleType
|
|
This enum defines the type of the underlying OpenGL implementation.
|
|
|
|
\value LibGL OpenGL
|
|
\value LibGLES OpenGL ES 2.0 or higher
|
|
|
|
\since 5.3
|
|
*/
|
|
|
|
/*!
|
|
Returns the underlying OpenGL implementation type.
|
|
|
|
On platforms where the OpenGL implementation is not dynamically
|
|
loaded, the return value is determined during compile time and never
|
|
changes.
|
|
|
|
\note A desktop OpenGL implementation may be capable of creating
|
|
ES-compatible contexts too. Therefore in most cases it is more
|
|
appropriate to check QSurfaceFormat::renderableType() or use
|
|
the convenience function isOpenGLES().
|
|
|
|
\note This function requires that the QGuiApplication instance is already created.
|
|
|
|
\since 5.3
|
|
*/
|
|
QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType()
|
|
{
|
|
#if defined(QT_OPENGL_DYNAMIC)
|
|
Q_ASSERT(qGuiApp);
|
|
return QGuiApplicationPrivate::instance()->platformIntegration()->openGLModuleType();
|
|
#elif QT_CONFIG(opengles2)
|
|
return LibGLES;
|
|
#else
|
|
return LibGL;
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
Returns true if the context is an OpenGL ES context.
|
|
|
|
If the context has not yet been created, the result is based on the
|
|
requested format set via setFormat().
|
|
|
|
\sa create(), format(), setFormat()
|
|
|
|
\since 5.3
|
|
*/
|
|
bool QOpenGLContext::isOpenGLES() const
|
|
{
|
|
return format().renderableType() == QSurfaceFormat::OpenGLES;
|
|
}
|
|
|
|
/*!
|
|
Returns \c true if the platform supports OpenGL rendering outside the main (gui)
|
|
thread.
|
|
|
|
The value is controlled by the platform plugin in use and may also depend on the
|
|
graphics drivers.
|
|
|
|
\since 5.5
|
|
*/
|
|
bool QOpenGLContext::supportsThreadedOpenGL()
|
|
{
|
|
Q_ASSERT(qGuiApp);
|
|
return QGuiApplicationPrivate::instance()->platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL);
|
|
}
|
|
|
|
/*!
|
|
\since 5.5
|
|
|
|
Returns the application-wide shared OpenGL context, if present.
|
|
Otherwise, returns \nullptr.
|
|
|
|
This is useful if you need to upload OpenGL objects (buffers, textures,
|
|
etc.) before creating or showing a QOpenGLWidget or QQuickWidget.
|
|
|
|
\note You must set the Qt::AA_ShareOpenGLContexts flag on QGuiApplication
|
|
before creating the QGuiApplication object, otherwise Qt may not create a
|
|
global shared context.
|
|
|
|
\warning Do not attempt to make the context returned by this function
|
|
current on any surface. Instead, you can create a new context which shares
|
|
with the global one, and then make the new context current.
|
|
|
|
\sa Qt::AA_ShareOpenGLContexts, setShareContext(), makeCurrent()
|
|
*/
|
|
QOpenGLContext *QOpenGLContext::globalShareContext()
|
|
{
|
|
Q_ASSERT(qGuiApp);
|
|
return qt_gl_global_share_context();
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const
|
|
{
|
|
Q_D(const QOpenGLContext);
|
|
return d->textureFunctions;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function<void()> destroyCallback)
|
|
{
|
|
Q_D(QOpenGLContext);
|
|
d->textureFunctions = textureFuncs;
|
|
d->textureFunctionsDestroyCallback = destroyCallback;
|
|
}
|
|
|
|
/*!
|
|
\class QOpenGLContextGroup
|
|
\since 5.0
|
|
\brief The QOpenGLContextGroup class represents a group of contexts sharing
|
|
OpenGL resources.
|
|
\inmodule QtGui
|
|
|
|
QOpenGLContextGroup is automatically created and managed by QOpenGLContext
|
|
instances. Its purpose is to identify all the contexts that are sharing
|
|
resources.
|
|
|
|
\sa QOpenGLContext::shareGroup()
|
|
*/
|
|
QOpenGLContextGroup::QOpenGLContextGroup()
|
|
: QObject(*new QOpenGLContextGroupPrivate())
|
|
{
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QOpenGLContextGroup::~QOpenGLContextGroup()
|
|
{
|
|
Q_D(QOpenGLContextGroup);
|
|
d->cleanup();
|
|
}
|
|
|
|
/*!
|
|
Returns all the QOpenGLContext objects in this share group.
|
|
*/
|
|
QList<QOpenGLContext *> QOpenGLContextGroup::shares() const
|
|
{
|
|
Q_D(const QOpenGLContextGroup);
|
|
return d->m_shares;
|
|
}
|
|
|
|
/*!
|
|
Returns the QOpenGLContextGroup corresponding to the current context.
|
|
|
|
\sa QOpenGLContext::currentContext()
|
|
*/
|
|
QOpenGLContextGroup *QOpenGLContextGroup::currentContextGroup()
|
|
{
|
|
QOpenGLContext *current = QOpenGLContext::currentContext();
|
|
return current ? current->shareGroup() : nullptr;
|
|
}
|
|
|
|
QOpenGLContextGroupPrivate::~QOpenGLContextGroupPrivate()
|
|
= default;
|
|
|
|
void QOpenGLContextGroupPrivate::addContext(QOpenGLContext *ctx)
|
|
{
|
|
const auto locker = qt_scoped_lock(m_mutex);
|
|
m_refs.ref();
|
|
m_shares << ctx;
|
|
}
|
|
|
|
void QOpenGLContextGroupPrivate::removeContext(QOpenGLContext *ctx)
|
|
{
|
|
Q_Q(QOpenGLContextGroup);
|
|
|
|
bool deleteObject = false;
|
|
|
|
{
|
|
const auto locker = qt_scoped_lock(m_mutex);
|
|
m_shares.removeOne(ctx);
|
|
|
|
if (ctx == m_context && !m_shares.isEmpty())
|
|
m_context = m_shares.constFirst();
|
|
|
|
if (!m_refs.deref()) {
|
|
cleanup();
|
|
deleteObject = true;
|
|
}
|
|
}
|
|
|
|
if (deleteObject) {
|
|
if (q->thread() == QThread::currentThread())
|
|
delete q; // Delete directly to prevent leak, refer to QTBUG-29056
|
|
else
|
|
q->deleteLater();
|
|
}
|
|
}
|
|
|
|
void QOpenGLContextGroupPrivate::cleanup()
|
|
{
|
|
Q_Q(QOpenGLContextGroup);
|
|
{
|
|
QHash<QOpenGLMultiGroupSharedResource *, QOpenGLSharedResource *>::const_iterator it, end;
|
|
end = m_resources.constEnd();
|
|
for (it = m_resources.constBegin(); it != end; ++it)
|
|
it.key()->cleanup(q, it.value());
|
|
m_resources.clear();
|
|
}
|
|
|
|
QList<QOpenGLSharedResource *>::iterator it = m_sharedResources.begin();
|
|
QList<QOpenGLSharedResource *>::iterator end = m_sharedResources.end();
|
|
|
|
while (it != end) {
|
|
(*it)->invalidateResource();
|
|
(*it)->m_group = nullptr;
|
|
++it;
|
|
}
|
|
|
|
m_sharedResources.clear();
|
|
|
|
qDeleteAll(m_pendingDeletion.begin(), m_pendingDeletion.end());
|
|
m_pendingDeletion.clear();
|
|
}
|
|
|
|
void QOpenGLContextGroupPrivate::deletePendingResources(QOpenGLContext *ctx)
|
|
{
|
|
const auto locker = qt_scoped_lock(m_mutex);
|
|
|
|
const QList<QOpenGLSharedResource *> pending = m_pendingDeletion;
|
|
m_pendingDeletion.clear();
|
|
|
|
QList<QOpenGLSharedResource *>::const_iterator it = pending.begin();
|
|
QList<QOpenGLSharedResource *>::const_iterator end = pending.end();
|
|
while (it != end) {
|
|
(*it)->freeResource(ctx);
|
|
delete *it;
|
|
++it;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\class QOpenGLSharedResource
|
|
\internal
|
|
\since 5.0
|
|
\brief The QOpenGLSharedResource class is used to keep track of resources
|
|
that are shared between OpenGL contexts (like textures, framebuffer
|
|
objects, shader programs, etc), and clean them up in a safe way when
|
|
they're no longer needed.
|
|
\inmodule QtGui
|
|
|
|
The QOpenGLSharedResource instance should never be deleted, instead free()
|
|
should be called when it's no longer needed. Thus it will be put on a queue
|
|
and freed at an appropriate time (when a context in the share group becomes
|
|
current).
|
|
|
|
The sub-class needs to implement two pure virtual functions. The first,
|
|
freeResource() must be implemented to actually do the freeing, for example
|
|
call glDeleteTextures() on a texture id. Qt makes sure a valid context in
|
|
the resource's share group is current at the time. The other,
|
|
invalidateResource(), is called by Qt in the circumstance when the last
|
|
context in the share group is destroyed before free() has been called. The
|
|
implementation of invalidateResource() should set any identifiers to 0 or
|
|
set a flag to prevent them from being used later on.
|
|
*/
|
|
QOpenGLSharedResource::QOpenGLSharedResource(QOpenGLContextGroup *group)
|
|
: m_group(group)
|
|
{
|
|
const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex);
|
|
m_group->d_func()->m_sharedResources << this;
|
|
}
|
|
|
|
QOpenGLSharedResource::~QOpenGLSharedResource()
|
|
{
|
|
}
|
|
|
|
// schedule the resource for deletion at an appropriate time
|
|
void QOpenGLSharedResource::free()
|
|
{
|
|
if (!m_group) {
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex);
|
|
m_group->d_func()->m_sharedResources.removeOne(this);
|
|
m_group->d_func()->m_pendingDeletion << this;
|
|
|
|
// can we delete right away?
|
|
QOpenGLContext *current = QOpenGLContext::currentContext();
|
|
if (current && current->shareGroup() == m_group) {
|
|
m_group->d_func()->deletePendingResources(current);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\class QOpenGLSharedResourceGuard
|
|
\internal
|
|
\since 5.0
|
|
\brief The QOpenGLSharedResourceGuard class is a convenience sub-class of
|
|
QOpenGLSharedResource to be used to track a single OpenGL object with a
|
|
GLuint identifier. The constructor takes a function pointer to a function
|
|
that will be used to free the resource if and when necessary.
|
|
\inmodule QtGui
|
|
|
|
*/
|
|
|
|
QOpenGLSharedResourceGuard::~QOpenGLSharedResourceGuard()
|
|
= default;
|
|
|
|
void QOpenGLSharedResourceGuard::freeResource(QOpenGLContext *context)
|
|
{
|
|
if (m_id) {
|
|
QOpenGLFunctions functions(context);
|
|
m_func(&functions, m_id);
|
|
m_id = 0;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\class QOpenGLMultiGroupSharedResource
|
|
\internal
|
|
\since 5.0
|
|
\brief The QOpenGLMultiGroupSharedResource keeps track of a shared resource
|
|
that might be needed from multiple contexts, like a glyph cache or gradient
|
|
cache. One instance of the object is created for each group when necessary.
|
|
The shared resource instance should have a constructor that takes a
|
|
QOpenGLContext *. To get an instance for a given context one calls
|
|
T *QOpenGLMultiGroupSharedResource::value<T>(context), where T is a sub-class
|
|
of QOpenGLSharedResource.
|
|
\inmodule QtGui
|
|
|
|
You should not call free() on QOpenGLSharedResources owned by a
|
|
QOpenGLMultiGroupSharedResource instance.
|
|
*/
|
|
QOpenGLMultiGroupSharedResource::QOpenGLMultiGroupSharedResource()
|
|
: active(0)
|
|
{
|
|
#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Creating context group resource object %p.", this);
|
|
#endif
|
|
}
|
|
|
|
QOpenGLMultiGroupSharedResource::~QOpenGLMultiGroupSharedResource()
|
|
{
|
|
#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Deleting context group resource %p. Group size: %d.", this, m_groups.size());
|
|
#endif
|
|
for (int i = 0; i < m_groups.size(); ++i) {
|
|
if (!m_groups.at(i)->shares().isEmpty()) {
|
|
QOpenGLContext *context = m_groups.at(i)->shares().constFirst();
|
|
QOpenGLSharedResource *resource = value(context);
|
|
if (resource)
|
|
resource->free();
|
|
}
|
|
m_groups.at(i)->d_func()->m_resources.remove(this);
|
|
active.deref();
|
|
}
|
|
#ifndef QT_NO_DEBUG
|
|
if (active.loadRelaxed() != 0) {
|
|
qWarning("QtGui: Resources are still available at program shutdown.\n"
|
|
" This is possibly caused by a leaked QOpenGLWidget, \n"
|
|
" QOpenGLFramebufferObject or QOpenGLPixelBuffer.");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void QOpenGLMultiGroupSharedResource::insert(QOpenGLContext *context, QOpenGLSharedResource *value)
|
|
{
|
|
#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Inserting context group resource %p for context %p, managed by %p.", value, context, this);
|
|
#endif
|
|
QOpenGLContextGroup *group = context->shareGroup();
|
|
Q_ASSERT(!group->d_func()->m_resources.contains(this));
|
|
group->d_func()->m_resources.insert(this, value);
|
|
m_groups.append(group);
|
|
active.ref();
|
|
}
|
|
|
|
QOpenGLSharedResource *QOpenGLMultiGroupSharedResource::value(QOpenGLContext *context)
|
|
{
|
|
QOpenGLContextGroup *group = context->shareGroup();
|
|
return group->d_func()->m_resources.value(this, nullptr);
|
|
}
|
|
|
|
QList<QOpenGLSharedResource *> QOpenGLMultiGroupSharedResource::resources() const
|
|
{
|
|
QList<QOpenGLSharedResource *> result;
|
|
for (QList<QOpenGLContextGroup *>::const_iterator it = m_groups.constBegin(); it != m_groups.constEnd(); ++it) {
|
|
QOpenGLSharedResource *resource = (*it)->d_func()->m_resources.value(const_cast<QOpenGLMultiGroupSharedResource *>(this), nullptr);
|
|
if (resource)
|
|
result << resource;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value)
|
|
{
|
|
#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
|
|
qDebug("Cleaning up context group resource %p, for group %p in thread %p.", this, group, QThread::currentThread());
|
|
#endif
|
|
value->invalidateResource();
|
|
value->free();
|
|
active.deref();
|
|
|
|
Q_ASSERT(m_groups.contains(group));
|
|
m_groups.removeOne(group);
|
|
}
|
|
|
|
QOpenGLContextVersionFunctionHelper::~QOpenGLContextVersionFunctionHelper()
|
|
= default;
|
|
|
|
#ifndef QT_NO_DEBUG_STREAM
|
|
QDebug operator<<(QDebug debug, const QOpenGLContext *ctx)
|
|
{
|
|
QDebugStateSaver saver(debug);
|
|
debug.nospace();
|
|
debug.noquote();
|
|
debug << "QOpenGLContext(";
|
|
if (ctx) {
|
|
debug << static_cast<const void *>(ctx);
|
|
if (ctx->isValid()) {
|
|
debug << ", format=" << ctx->format();
|
|
if (const QSurface *sf = ctx->surface())
|
|
debug << ", surface=" << sf;
|
|
if (const QScreen *s = ctx->screen())
|
|
debug << ", screen=\"" << s->name() << '"';
|
|
} else {
|
|
debug << ", invalid";
|
|
}
|
|
} else {
|
|
debug << '0';
|
|
}
|
|
debug << ')';
|
|
return debug;
|
|
}
|
|
|
|
QDebug operator<<(QDebug debug, const QOpenGLContextGroup *cg)
|
|
{
|
|
QDebugStateSaver saver(debug);
|
|
debug.nospace();
|
|
debug << "QOpenGLContextGroup(";
|
|
if (cg)
|
|
debug << cg->shares();
|
|
else
|
|
debug << '0';
|
|
debug << ')';
|
|
return debug;
|
|
}
|
|
#endif // QT_NO_DEBUG_STREAM
|
|
|
|
using namespace QNativeInterface;
|
|
|
|
void *QOpenGLContext::resolveInterface(const char *name, int revision) const
|
|
{
|
|
Q_UNUSED(name); Q_UNUSED(revision);
|
|
|
|
auto *platformContext = handle();
|
|
Q_UNUSED(platformContext);
|
|
|
|
#if defined(Q_OS_MACOS)
|
|
QT_NATIVE_INTERFACE_RETURN_IF(QCocoaGLContext, platformContext);
|
|
#endif
|
|
#if defined(Q_OS_WIN)
|
|
QT_NATIVE_INTERFACE_RETURN_IF(QWGLContext, platformContext);
|
|
#endif
|
|
#if QT_CONFIG(xcb_glx_plugin)
|
|
QT_NATIVE_INTERFACE_RETURN_IF(QGLXContext, platformContext);
|
|
#endif
|
|
#if QT_CONFIG(egl)
|
|
QT_NATIVE_INTERFACE_RETURN_IF(QEGLContext, platformContext);
|
|
#endif
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#include "moc_qopenglcontext.cpp"
|