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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <QWindow>
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#include <QOffscreenSurface>
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#include <rhi/qrhi.h>
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class Window : public QWindow
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{
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public:
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Window();
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void releaseSwapChain();
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protected:
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std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
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std::unique_ptr<QRhi> m_rhi;
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std::unique_ptr<QRhiSwapChain> m_sc;
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std::unique_ptr<QRhiRenderBuffer> m_ds;
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std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
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bool m_hasSwapChain = false;
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QMatrix4x4 m_proj;
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private:
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void init();
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void resizeSwapChain();
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void render();
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void recordFrame();
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void exposeEvent(QExposeEvent *) override;
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bool event(QEvent *) override;
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bool m_running = false;
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bool m_notExposed = false;
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bool m_newlyExposed = false;
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QShader getShader(const QString &name);
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std::unique_ptr<QRhiBuffer> m_vbuf;
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bool m_vbufReady = false;
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std::unique_ptr<QRhiBuffer> m_ubuf;
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std::unique_ptr<QRhiBuffer> m_ubuf2;
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std::unique_ptr<QRhiShaderResourceBindings> m_srb;
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std::unique_ptr<QRhiShaderResourceBindings> m_srb2;
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std::unique_ptr<QRhiGraphicsPipeline> m_ps;
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float m_rotation = 0;
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float m_translation = -5;
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int m_translationDir = -1;
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};
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#endif
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