mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-29 23:45:50 +08:00
33 lines
773 B
GLSL
33 lines
773 B
GLSL
#version 440
|
|
|
|
layout(vertices = 3) out;
|
|
|
|
layout(location = 0) in vec2 in_uv[];
|
|
layout(location = 1) in vec3 in_normal[];
|
|
|
|
layout(location = 0) out vec2 out_uv[];
|
|
layout(location = 1) out vec3 out_normal[];
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 mvp;
|
|
float displacementAmount;
|
|
float tessInner;
|
|
float tessOuter;
|
|
int useTex;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
if (gl_InvocationID == 0) {
|
|
gl_TessLevelOuter[0] = tessOuter;
|
|
gl_TessLevelOuter[1] = tessOuter;
|
|
gl_TessLevelOuter[2] = tessOuter;
|
|
|
|
gl_TessLevelInner[0] = tessInner;
|
|
}
|
|
|
|
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
|
|
out_uv[gl_InvocationID] = in_uv[gl_InvocationID];
|
|
out_normal[gl_InvocationID] = in_normal[gl_InvocationID];
|
|
}
|