qt6windows7/tests/manual/rhi/displacement/material.tesc
2023-11-01 22:23:55 +01:00

33 lines
773 B
GLSL

#version 440
layout(vertices = 3) out;
layout(location = 0) in vec2 in_uv[];
layout(location = 1) in vec3 in_normal[];
layout(location = 0) out vec2 out_uv[];
layout(location = 1) out vec3 out_normal[];
layout(std140, binding = 0) uniform buf {
mat4 mvp;
float displacementAmount;
float tessInner;
float tessOuter;
int useTex;
};
void main()
{
if (gl_InvocationID == 0) {
gl_TessLevelOuter[0] = tessOuter;
gl_TessLevelOuter[1] = tessOuter;
gl_TessLevelOuter[2] = tessOuter;
gl_TessLevelInner[0] = tessInner;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
out_uv[gl_InvocationID] = in_uv[gl_InvocationID];
out_normal[gl_InvocationID] = in_normal[gl_InvocationID];
}