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https://github.com/crystalidea/qt6windows7.git
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QOpenGLWindow>
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#include <QMatrix4x4>
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#include <QVector3D>
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#include "../hellogl2/logo.h"
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QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
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QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
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QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer)
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QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject)
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class GLWindow : public QOpenGLWindow
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{
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Q_OBJECT
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Q_PROPERTY(float z READ z WRITE setZ)
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Q_PROPERTY(float r READ r WRITE setR)
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Q_PROPERTY(float r2 READ r2 WRITE setR2)
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public:
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GLWindow();
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~GLWindow();
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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float z() const { return m_eye.z(); }
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void setZ(float v);
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float r() const { return m_r; }
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void setR(float v);
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float r2() const { return m_r2; }
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void setR2(float v);
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private slots:
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void startSecondStage();
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private:
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QOpenGLTexture *m_texture = nullptr;
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QOpenGLShaderProgram *m_program = nullptr;
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QOpenGLBuffer *m_vbo = nullptr;
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QOpenGLVertexArrayObject *m_vao = nullptr;
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Logo m_logo;
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int m_projMatrixLoc = 0;
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int m_camMatrixLoc = 0;
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int m_worldMatrixLoc = 0;
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int m_myMatrixLoc = 0;
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int m_lightPosLoc = 0;
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QMatrix4x4 m_proj;
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QMatrix4x4 m_world;
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QVector3D m_eye;
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QVector3D m_target = {0, 0, -1};
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bool m_uniformsDirty = true;
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float m_r = 0;
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float m_r2 = 0;
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};
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#endif
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