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https://github.com/crystalidea/qt6windows7.git
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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef QFBOPAINTDEVICE_H
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#define QFBOPAINTDEVICE_H
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#ifndef QT_NO_OPENGL
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#include <QImage>
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#include <QOpenGLFramebufferObject>
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#include <QOpenGLPaintDevice>
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#include <QSurface>
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class QFboPaintDevice : public QOpenGLPaintDevice {
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public:
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QFboPaintDevice(const QSize &size, bool flipped = false, bool clearOnInit = true,
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QOpenGLFramebufferObject::Attachment = QOpenGLFramebufferObject::CombinedDepthStencil);
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~QFboPaintDevice();
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// QOpenGLPaintDevice:
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void ensureActiveTarget() override;
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bool isValid() const { return m_framebufferObject->isValid(); }
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GLuint handle() const { return m_framebufferObject->handle(); }
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GLuint texture();
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GLuint takeTexture();
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QImage toImage() const;
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bool bind() { return m_framebufferObject->bind(); }
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bool release() { return m_framebufferObject->release(); }
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QSize size() const { return m_framebufferObject->size(); }
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QOpenGLFramebufferObject* framebufferObject() { return m_framebufferObject; }
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const QOpenGLFramebufferObject* framebufferObject() const { return m_framebufferObject; }
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static bool isSupported() { return QOpenGLFramebufferObject::hasOpenGLFramebufferObjects(); }
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private:
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QOpenGLFramebufferObject *m_framebufferObject;
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QOpenGLFramebufferObject *m_resolvedFbo;
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QSurface *m_surface;
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};
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#endif // QT_NO_OPENGL
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#endif // QFBOPAINTDEVICE_H
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