mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-12-01 00:06:55 +08:00
637 lines
16 KiB
C++
637 lines
16 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QTest>
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#include <QtGui/qmatrix4x4.h>
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class tst_QMatrix4x4 : public QObject
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{
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Q_OBJECT
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public:
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tst_QMatrix4x4() {}
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~tst_QMatrix4x4() {}
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private slots:
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void multiply_data();
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void multiply();
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void multiplyInPlace_data();
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void multiplyInPlace();
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void multiplyDirect_data();
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void multiplyDirect();
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void mapVector3D_data();
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void mapVector3D();
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void mapVector2D_data();
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void mapVector2D();
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void mapVectorDirect_data();
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void mapVectorDirect();
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void compareTranslate_data();
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void compareTranslate();
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void compareTranslateAfterScale_data();
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void compareTranslateAfterScale();
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void compareTranslateAfterRotate_data();
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void compareTranslateAfterRotate();
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void compareScale_data();
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void compareScale();
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void compareScaleAfterTranslate_data();
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void compareScaleAfterTranslate();
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void compareScaleAfterRotate_data();
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void compareScaleAfterRotate();
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void compareRotate_data();
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void compareRotate();
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void compareRotateAfterTranslate_data();
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void compareRotateAfterTranslate();
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void compareRotateAfterScale_data();
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void compareRotateAfterScale();
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};
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static float const generalValues[16] =
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{1.0f, 2.0f, 3.0f, 4.0f,
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5.0f, 6.0f, 7.0f, 8.0f,
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9.0f, 10.0f, 11.0f, 12.0f,
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13.0f, 14.0f, 15.0f, 16.0f};
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void tst_QMatrix4x4::multiply_data()
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{
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QTest::addColumn<QMatrix4x4>("m1");
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QTest::addColumn<QMatrix4x4>("m2");
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QTest::newRow("identity * identity")
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<< QMatrix4x4() << QMatrix4x4();
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QTest::newRow("identity * general")
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<< QMatrix4x4() << QMatrix4x4(generalValues);
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QTest::newRow("general * identity")
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<< QMatrix4x4(generalValues) << QMatrix4x4();
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QTest::newRow("general * general")
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<< QMatrix4x4(generalValues) << QMatrix4x4(generalValues);
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}
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QMatrix4x4 mresult;
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void tst_QMatrix4x4::multiply()
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{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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QMatrix4x4 m3;
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QBENCHMARK {
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m3 = m1 * m2;
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}
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// Force the result to be stored so the compiler doesn't
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// optimize away the contents of the benchmark loop.
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mresult = m3;
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}
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void tst_QMatrix4x4::multiplyInPlace_data()
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{
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multiply_data();
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}
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void tst_QMatrix4x4::multiplyInPlace()
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{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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QMatrix4x4 m3;
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QBENCHMARK {
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m3 = m1;
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m3 *= m2;
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}
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// Force the result to be stored so the compiler doesn't
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// optimize away the contents of the benchmark loop.
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mresult = m3;
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}
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// Use a direct naive multiplication algorithm. This is used
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// to compare against the optimized routines to see if they are
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// actually faster than the naive implementation.
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void tst_QMatrix4x4::multiplyDirect_data()
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{
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multiply_data();
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}
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void tst_QMatrix4x4::multiplyDirect()
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{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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QMatrix4x4 m3;
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const float *m1data = m1.constData();
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const float *m2data = m2.constData();
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float *m3data = m3.data();
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QBENCHMARK {
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for (int row = 0; row < 4; ++row) {
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for (int col = 0; col < 4; ++col) {
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m3data[col * 4 + row] = 0.0f;
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for (int j = 0; j < 4; ++j) {
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m3data[col * 4 + row] +=
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m1data[j * 4 + row] * m2data[col * 4 + j];
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}
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}
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}
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}
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}
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QVector3D vresult;
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void tst_QMatrix4x4::mapVector3D_data()
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{
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QTest::addColumn<QMatrix4x4>("m1");
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QTest::newRow("identity") << QMatrix4x4();
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QTest::newRow("general") << QMatrix4x4(generalValues);
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QMatrix4x4 t1;
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t1.translate(-100.5f, 64.0f, 75.25f);
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QTest::newRow("translate3D") << t1;
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QMatrix4x4 t2;
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t2.translate(-100.5f, 64.0f);
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QTest::newRow("translate2D") << t2;
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QMatrix4x4 s1;
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s1.scale(-100.5f, 64.0f, 75.25f);
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QTest::newRow("scale3D") << s1;
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QMatrix4x4 s2;
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s2.scale(-100.5f, 64.0f);
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QTest::newRow("scale2D") << s2;
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}
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void tst_QMatrix4x4::mapVector3D()
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{
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QFETCH(QMatrix4x4, m1);
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QVector3D v(10.5f, -2.0f, 3.0f);
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QVector3D result;
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m1.optimize();
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QBENCHMARK {
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result = m1.map(v);
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Q_UNUSED(result)
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}
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// Force the result to be stored so the compiler doesn't
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// optimize away the contents of the benchmark loop.
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vresult = result;
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}
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QPointF vresult2;
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void tst_QMatrix4x4::mapVector2D_data()
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{
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mapVector3D_data();
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}
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void tst_QMatrix4x4::mapVector2D()
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{
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QFETCH(QMatrix4x4, m1);
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QPointF v(10.5f, -2.0f);
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QPointF result;
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m1.optimize();
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QBENCHMARK {
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result = m1.map(v);
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Q_UNUSED(result)
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}
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// Force the result to be stored so the compiler doesn't
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// optimize away the contents of the benchmark loop.
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vresult2 = result;
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}
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// Use a direct naive multiplication algorithm. This is used
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// to compare against the optimized routines to see if they are
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// actually faster than the naive implementation.
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void tst_QMatrix4x4::mapVectorDirect_data()
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{
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mapVector3D_data();
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}
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void tst_QMatrix4x4::mapVectorDirect()
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{
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QFETCH(QMatrix4x4, m1);
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const float *m1data = m1.constData();
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float v[4] = {10.5f, -2.0f, 3.0f, 1.0f};
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float result[4];
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QBENCHMARK {
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for (int row = 0; row < 4; ++row) {
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result[row] = 0.0f;
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for (int col = 0; col < 4; ++col) {
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result[row] += m1data[col * 4 + row] * v[col];
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}
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}
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result[0] /= result[3];
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result[1] /= result[3];
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result[2] /= result[3];
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}
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}
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// Compare the performance of QTransform::translate() to
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// QMatrix4x4::translate().
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void tst_QMatrix4x4::compareTranslate_data()
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{
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QTest::addColumn<bool>("useQTransform");
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QTest::addColumn<QVector3D>("translation");
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QTest::newRow("QTransform::translate(0, 0, 0)")
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<< true << QVector3D(0, 0, 0);
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QTest::newRow("QMatrix4x4::translate(0, 0, 0)")
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<< false << QVector3D(0, 0, 0);
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QTest::newRow("QTransform::translate(1, 2, 0)")
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<< true << QVector3D(1, 2, 0);
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QTest::newRow("QMatrix4x4::translate(1, 2, 0)")
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<< false << QVector3D(1, 2, 0);
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QTest::newRow("QTransform::translate(1, 2, 4)")
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<< true << QVector3D(1, 2, 4);
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QTest::newRow("QMatrix4x4::translate(1, 2, 4)")
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<< false << QVector3D(1, 2, 4);
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}
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void tst_QMatrix4x4::compareTranslate()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, translation);
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float x = translation.x();
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float y = translation.y();
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float z = translation.z();
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if (useQTransform) {
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QTransform t;
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QBENCHMARK {
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t.translate(x, y);
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}
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} else if (z == 0.0f) {
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QMatrix4x4 m;
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QBENCHMARK {
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m.translate(x, y);
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}
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} else {
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QMatrix4x4 m;
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QBENCHMARK {
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m.translate(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::translate() to
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// QMatrix4x4::translate() after priming the matrix with a scale().
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void tst_QMatrix4x4::compareTranslateAfterScale_data()
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{
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compareTranslate_data();
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}
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void tst_QMatrix4x4::compareTranslateAfterScale()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, translation);
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float x = translation.x();
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float y = translation.y();
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float z = translation.z();
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if (useQTransform) {
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QTransform t;
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t.scale(3, 4);
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QBENCHMARK {
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t.translate(x, y);
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}
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} else if (z == 0.0f) {
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QMatrix4x4 m;
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m.scale(3, 4);
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QBENCHMARK {
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m.translate(x, y);
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}
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} else {
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QMatrix4x4 m;
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m.scale(3, 4, 5);
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QBENCHMARK {
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m.translate(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::translate() to
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// QMatrix4x4::translate() after priming the matrix with a rotate().
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void tst_QMatrix4x4::compareTranslateAfterRotate_data()
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{
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compareTranslate_data();
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}
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void tst_QMatrix4x4::compareTranslateAfterRotate()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, translation);
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float x = translation.x();
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float y = translation.y();
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float z = translation.z();
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if (useQTransform) {
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QTransform t;
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t.rotate(45.0f);
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QBENCHMARK {
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t.translate(x, y);
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}
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} else if (z == 0.0f) {
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QMatrix4x4 m;
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m.rotate(45.0f, 0, 0, 1);
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QBENCHMARK {
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m.translate(x, y);
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}
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} else {
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QMatrix4x4 m;
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m.rotate(45.0f, 0, 0, 1);
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QBENCHMARK {
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m.translate(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::scale() to
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// QMatrix4x4::scale().
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void tst_QMatrix4x4::compareScale_data()
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{
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QTest::addColumn<bool>("useQTransform");
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QTest::addColumn<QVector3D>("scale");
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QTest::newRow("QTransform::scale(1, 1, 1)")
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<< true << QVector3D(1, 1, 1);
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QTest::newRow("QMatrix4x4::scale(1, 1, 1)")
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<< false << QVector3D(1, 1, 1);
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QTest::newRow("QTransform::scale(3, 6, 1)")
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<< true << QVector3D(3, 6, 1);
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QTest::newRow("QMatrix4x4::scale(3, 6, 1)")
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<< false << QVector3D(3, 6, 1);
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QTest::newRow("QTransform::scale(3, 6, 4)")
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<< true << QVector3D(3, 6, 4);
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QTest::newRow("QMatrix4x4::scale(3, 6, 4)")
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<< false << QVector3D(3, 6, 4);
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}
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void tst_QMatrix4x4::compareScale()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, scale);
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float x = scale.x();
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float y = scale.y();
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float z = scale.z();
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if (useQTransform) {
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QTransform t;
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QBENCHMARK {
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t.scale(x, y);
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}
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} else if (z == 1.0f) {
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QMatrix4x4 m;
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QBENCHMARK {
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m.scale(x, y);
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}
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} else {
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QMatrix4x4 m;
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QBENCHMARK {
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m.scale(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::scale() to
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// QMatrix4x4::scale() after priming the matrix with a translate().
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void tst_QMatrix4x4::compareScaleAfterTranslate_data()
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{
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compareScale_data();
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}
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void tst_QMatrix4x4::compareScaleAfterTranslate()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, scale);
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float x = scale.x();
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float y = scale.y();
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float z = scale.z();
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if (useQTransform) {
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QTransform t;
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t.translate(20, 34);
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QBENCHMARK {
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t.scale(x, y);
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}
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} else if (z == 1.0f) {
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QMatrix4x4 m;
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m.translate(20, 34);
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QBENCHMARK {
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m.scale(x, y);
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}
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} else {
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QMatrix4x4 m;
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m.translate(20, 34, 42);
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QBENCHMARK {
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m.scale(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::scale() to
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// QMatrix4x4::scale() after priming the matrix with a rotate().
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void tst_QMatrix4x4::compareScaleAfterRotate_data()
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{
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compareScale_data();
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}
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void tst_QMatrix4x4::compareScaleAfterRotate()
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{
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QFETCH(bool, useQTransform);
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QFETCH(QVector3D, scale);
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float x = scale.x();
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float y = scale.y();
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float z = scale.z();
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if (useQTransform) {
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QTransform t;
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t.rotate(45.0f);
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QBENCHMARK {
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t.scale(x, y);
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}
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} else if (z == 1.0f) {
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QMatrix4x4 m;
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m.rotate(45.0f, 0, 0, 1);
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QBENCHMARK {
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m.scale(x, y);
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}
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} else {
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QMatrix4x4 m;
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m.rotate(45.0f, 0, 0, 1);
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QBENCHMARK {
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m.scale(x, y, z);
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}
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}
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}
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// Compare the performance of QTransform::rotate() to
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// QMatrix4x4::rotate().
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void tst_QMatrix4x4::compareRotate_data()
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{
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QTest::addColumn<bool>("useQTransform");
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QTest::addColumn<float>("angle");
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QTest::addColumn<QVector3D>("rotation");
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QTest::addColumn<int>("axis");
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QTest::newRow("QTransform::rotate(0, ZAxis)")
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<< true << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QMatrix4x4::rotate(0, ZAxis)")
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<< false << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QTransform::rotate(45, ZAxis)")
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<< true << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QMatrix4x4::rotate(45, ZAxis)")
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<< false << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QTransform::rotate(90, ZAxis)")
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<< true << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QMatrix4x4::rotate(90, ZAxis)")
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<< false << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
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QTest::newRow("QTransform::rotate(0, YAxis)")
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<< true << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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QTest::newRow("QMatrix4x4::rotate(0, YAxis)")
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<< false << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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QTest::newRow("QTransform::rotate(45, YAxis)")
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<< true << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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QTest::newRow("QMatrix4x4::rotate(45, YAxis)")
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<< false << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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QTest::newRow("QTransform::rotate(90, YAxis)")
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<< true << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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QTest::newRow("QMatrix4x4::rotate(90, YAxis)")
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<< false << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
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|
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QTest::newRow("QTransform::rotate(0, XAxis)")
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|
<< true << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis);
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QTest::newRow("QMatrix4x4::rotate(0, XAxis)")
|
|
<< false << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis);
|
|
|
|
QTest::newRow("QTransform::rotate(45, XAxis)")
|
|
<< true << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
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|
QTest::newRow("QMatrix4x4::rotate(45, XAxis)")
|
|
<< false << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
|
|
|
QTest::newRow("QTransform::rotate(90, XAxis)")
|
|
<< true << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
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|
QTest::newRow("QMatrix4x4::rotate(90, XAxis)")
|
|
<< false << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
|
}
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|
void tst_QMatrix4x4::compareRotate()
|
|
{
|
|
QFETCH(bool, useQTransform);
|
|
QFETCH(float, angle);
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|
QFETCH(QVector3D, rotation);
|
|
QFETCH(int, axis);
|
|
|
|
float x = rotation.x();
|
|
float y = rotation.y();
|
|
float z = rotation.z();
|
|
|
|
if (useQTransform) {
|
|
QTransform t;
|
|
QBENCHMARK {
|
|
t.rotate(angle, Qt::Axis(axis));
|
|
}
|
|
} else {
|
|
QMatrix4x4 m;
|
|
QBENCHMARK {
|
|
m.rotate(angle, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Compare the performance of QTransform::rotate() to
|
|
// QMatrix4x4::rotate() after priming the matrix with a translate().
|
|
void tst_QMatrix4x4::compareRotateAfterTranslate_data()
|
|
{
|
|
compareRotate_data();
|
|
}
|
|
void tst_QMatrix4x4::compareRotateAfterTranslate()
|
|
{
|
|
QFETCH(bool, useQTransform);
|
|
QFETCH(float, angle);
|
|
QFETCH(QVector3D, rotation);
|
|
QFETCH(int, axis);
|
|
|
|
float x = rotation.x();
|
|
float y = rotation.y();
|
|
float z = rotation.z();
|
|
|
|
if (useQTransform) {
|
|
QTransform t;
|
|
t.translate(3, 4);
|
|
QBENCHMARK {
|
|
t.rotate(angle, Qt::Axis(axis));
|
|
}
|
|
} else {
|
|
QMatrix4x4 m;
|
|
m.translate(3, 4, 5);
|
|
QBENCHMARK {
|
|
m.rotate(angle, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Compare the performance of QTransform::rotate() to
|
|
// QMatrix4x4::rotate() after priming the matrix with a scale().
|
|
void tst_QMatrix4x4::compareRotateAfterScale_data()
|
|
{
|
|
compareRotate_data();
|
|
}
|
|
void tst_QMatrix4x4::compareRotateAfterScale()
|
|
{
|
|
QFETCH(bool, useQTransform);
|
|
QFETCH(float, angle);
|
|
QFETCH(QVector3D, rotation);
|
|
QFETCH(int, axis);
|
|
|
|
float x = rotation.x();
|
|
float y = rotation.y();
|
|
float z = rotation.z();
|
|
|
|
if (useQTransform) {
|
|
QTransform t;
|
|
t.scale(3, 4);
|
|
QBENCHMARK {
|
|
t.rotate(angle, Qt::Axis(axis));
|
|
}
|
|
} else {
|
|
QMatrix4x4 m;
|
|
m.scale(3, 4, 5);
|
|
QBENCHMARK {
|
|
m.rotate(angle, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
QTEST_MAIN(tst_QMatrix4x4)
|
|
|
|
#include "tst_qmatrix4x4.moc"
|