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23 lines
565 B
GLSL
23 lines
565 B
GLSL
#version 440
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layout(vertices = 3) out;
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layout(location = 0) in vec3 inColor[];
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layout(location = 0) out vec3 outColor[];
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layout(location = 1) patch out float a_per_patch_output_variable;
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void main()
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{
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if (gl_InvocationID == 0) {
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gl_TessLevelOuter[0] = 4.0;
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gl_TessLevelOuter[1] = 4.0;
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gl_TessLevelOuter[2] = 4.0;
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gl_TessLevelInner[0] = 4.0;
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}
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gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
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outColor[gl_InvocationID] = inColor[gl_InvocationID];
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a_per_patch_output_variable = 1.0;
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}
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