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15 lines
276 B
GLSL
15 lines
276 B
GLSL
#version 440
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layout(location = 0) in vec2 uv;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 3) uniform texture2D tex;
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layout(binding = 5) uniform sampler samp;
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void main()
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{
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vec4 c = texture(sampler2D(tex, samp), uv);
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c.rgb *= c.a;
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fragColor = c;
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}
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