mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-30 07:46:51 +08:00
136 lines
4.8 KiB
C++
136 lines
4.8 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "../shared/examplefw.h"
|
|
#include "../shared/cube.h"
|
|
|
|
struct {
|
|
QList<QRhiResource *> releasePool;
|
|
QRhiBuffer *vbuf = nullptr;
|
|
QRhiBuffer *ubuf = nullptr;
|
|
QRhiTexture *tex = nullptr;
|
|
QRhiSampler *sampler = nullptr;
|
|
QRhiShaderResourceBindings *srb = nullptr;
|
|
QRhiGraphicsPipeline *ps = nullptr;
|
|
QRhiResourceUpdateBatch *initialUpdates = nullptr;
|
|
} d;
|
|
|
|
void Window::customInit()
|
|
{
|
|
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
|
|
d.vbuf->create();
|
|
d.releasePool << d.vbuf;
|
|
|
|
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64);
|
|
d.ubuf->create();
|
|
d.releasePool << d.ubuf;
|
|
|
|
const QSize cubeMapSize(512, 512);
|
|
d.tex = m_r->newTexture(QRhiTexture::RGBA8, cubeMapSize, 1, QRhiTexture::CubeMap
|
|
| QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips); // exercise mipmap generation as well
|
|
d.releasePool << d.tex;
|
|
d.tex->create();
|
|
|
|
d.initialUpdates = m_r->nextResourceUpdateBatch();
|
|
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
|
|
|
|
QImage img = QImage(":/c.png").mirrored().convertToFormat(QImage::Format_RGBA8888);
|
|
// just use the same image for all faces for now
|
|
QRhiTextureSubresourceUploadDescription subresDesc(img);
|
|
QRhiTextureUploadDescription desc({
|
|
{ 0, 0, subresDesc }, // +X
|
|
{ 1, 0, subresDesc }, // -X
|
|
{ 2, 0, subresDesc }, // +Y
|
|
{ 3, 0, subresDesc }, // -Y
|
|
{ 4, 0, subresDesc }, // +Z
|
|
{ 5, 0, subresDesc } // -Z
|
|
});
|
|
d.initialUpdates->uploadTexture(d.tex, desc);
|
|
|
|
d.initialUpdates->generateMips(d.tex);
|
|
|
|
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
|
|
QRhiSampler::Repeat, QRhiSampler::Repeat);
|
|
d.releasePool << d.sampler;
|
|
d.sampler->create();
|
|
|
|
d.srb = m_r->newShaderResourceBindings();
|
|
d.releasePool << d.srb;
|
|
d.srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
|
|
});
|
|
d.srb->create();
|
|
|
|
d.ps = m_r->newGraphicsPipeline();
|
|
d.releasePool << d.ps;
|
|
|
|
d.ps->setDepthTest(true);
|
|
d.ps->setDepthWrite(true);
|
|
d.ps->setDepthOp(QRhiGraphicsPipeline::LessOrEqual);
|
|
|
|
d.ps->setCullMode(QRhiGraphicsPipeline::Front); // we are inside the cube so cull front, not back
|
|
d.ps->setFrontFace(QRhiGraphicsPipeline::CCW); // front is ccw in the cube data
|
|
|
|
QShader vs = getShader(QLatin1String(":/cubemap.vert.qsb"));
|
|
Q_ASSERT(vs.isValid());
|
|
QShader fs = getShader(QLatin1String(":/cubemap.frag.qsb"));
|
|
Q_ASSERT(fs.isValid());
|
|
d.ps->setShaderStages({
|
|
{ QRhiShaderStage::Vertex, vs },
|
|
{ QRhiShaderStage::Fragment, fs }
|
|
});
|
|
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({
|
|
{ 3 * sizeof(float) }
|
|
});
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 }
|
|
});
|
|
|
|
d.ps->setVertexInputLayout(inputLayout);
|
|
d.ps->setShaderResourceBindings(d.srb);
|
|
d.ps->setRenderPassDescriptor(m_rp);
|
|
|
|
d.ps->create();
|
|
}
|
|
|
|
void Window::customRelease()
|
|
{
|
|
qDeleteAll(d.releasePool);
|
|
d.releasePool.clear();
|
|
}
|
|
|
|
void Window::customRender()
|
|
{
|
|
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
|
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
|
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
|
|
|
|
if (d.initialUpdates) {
|
|
u->merge(d.initialUpdates);
|
|
d.initialUpdates->release();
|
|
d.initialUpdates = nullptr;
|
|
}
|
|
|
|
QMatrix4x4 mvp = m_r->clipSpaceCorrMatrix();
|
|
mvp.perspective(90.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 1000.0f);
|
|
// cube vertices go from -1..1
|
|
mvp.scale(10);
|
|
static float rx = 0;
|
|
mvp.rotate(rx, 1, 0, 0);
|
|
rx += 0.5f;
|
|
// no translation
|
|
u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
|
|
|
|
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
|
|
cb->setGraphicsPipeline(d.ps);
|
|
cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
|
|
cb->setShaderResources();
|
|
const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
|
|
cb->setVertexInput(0, 1, &vbufBinding);
|
|
cb->draw(36);
|
|
cb->endPass();
|
|
}
|