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11 lines
209 B
GLSL
11 lines
209 B
GLSL
#version 440
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layout(location = 0) in vec3 v_coord;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 1) uniform samplerCube tex;
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void main()
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{
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fragColor = vec4(texture(tex, v_coord).rgb, 1.0);
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}
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