mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-29 23:45:50 +08:00
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "character.h"
|
|
|
|
#include <QMetaEnum>
|
|
#include <QTextStream>
|
|
|
|
Character::Character() = default;
|
|
|
|
Character::Character(const QString &name, int level, Character::ClassType classType)
|
|
: mName(name), mLevel(level), mClassType(classType)
|
|
{
|
|
}
|
|
|
|
QString Character::name() const
|
|
{
|
|
return mName;
|
|
}
|
|
|
|
void Character::setName(const QString &name)
|
|
{
|
|
mName = name;
|
|
}
|
|
|
|
int Character::level() const
|
|
{
|
|
return mLevel;
|
|
}
|
|
|
|
void Character::setLevel(int level)
|
|
{
|
|
mLevel = level;
|
|
}
|
|
|
|
Character::ClassType Character::classType() const
|
|
{
|
|
return mClassType;
|
|
}
|
|
|
|
void Character::setClassType(Character::ClassType classType)
|
|
{
|
|
mClassType = classType;
|
|
}
|
|
|
|
//! [fromJson]
|
|
Character Character::fromJson(const QJsonObject &json)
|
|
{
|
|
Character result;
|
|
|
|
if (const QJsonValue v = json["name"]; v.isString())
|
|
result.mName = v.toString();
|
|
|
|
if (const QJsonValue v = json["level"]; v.isDouble())
|
|
result.mLevel = v.toInt();
|
|
|
|
if (const QJsonValue v = json["classType"]; v.isDouble())
|
|
result.mClassType = ClassType(v.toInt());
|
|
|
|
return result;
|
|
}
|
|
//! [fromJson]
|
|
|
|
//! [toJson]
|
|
QJsonObject Character::toJson() const
|
|
{
|
|
QJsonObject json;
|
|
json["name"] = mName;
|
|
json["level"] = mLevel;
|
|
json["classType"] = mClassType;
|
|
return json;
|
|
}
|
|
//! [toJson]
|
|
|
|
void Character::print(QTextStream &s, int indentation) const
|
|
{
|
|
const QString indent(indentation * 2, ' ');
|
|
const QString className = QMetaEnum::fromType<ClassType>().valueToKey(mClassType);
|
|
|
|
s << indent << "Name:\t" << mName << "\n"
|
|
<< indent << "Level:\t" << mLevel << "\n"
|
|
<< indent << "Class:\t" << className << "\n";
|
|
}
|