mirror of
https://github.com/crystalidea/qt6windows7.git
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161 lines
4.3 KiB
C++
161 lines
4.3 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "mouse.h"
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#include <QGraphicsScene>
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#include <QPainter>
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#include <QRandomGenerator>
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#include <QStyleOption>
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#include <QtMath>
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constexpr qreal Pi = M_PI;
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constexpr qreal TwoPi = 2 * M_PI;
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static qreal normalizeAngle(qreal angle)
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{
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while (angle < 0)
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angle += TwoPi;
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while (angle > TwoPi)
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angle -= TwoPi;
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return angle;
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}
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//! [0]
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Mouse::Mouse() : color(QRandomGenerator::global()->bounded(256),
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QRandomGenerator::global()->bounded(256),
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QRandomGenerator::global()->bounded(256))
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{
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setRotation(QRandomGenerator::global()->bounded(360 * 16));
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}
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//! [0]
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//! [1]
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QRectF Mouse::boundingRect() const
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{
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qreal adjust = 0.5;
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return QRectF(-18 - adjust, -22 - adjust,
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36 + adjust, 60 + adjust);
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}
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//! [1]
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//! [2]
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QPainterPath Mouse::shape() const
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{
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QPainterPath path;
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path.addRect(-10, -20, 20, 40);
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return path;
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}
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//! [2]
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//! [3]
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void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
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{
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// Body
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painter->setBrush(color);
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painter->drawEllipse(-10, -20, 20, 40);
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// Eyes
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painter->setBrush(Qt::white);
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painter->drawEllipse(-10, -17, 8, 8);
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painter->drawEllipse(2, -17, 8, 8);
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// Nose
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painter->setBrush(Qt::black);
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painter->drawEllipse(QRectF(-2, -22, 4, 4));
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// Pupils
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painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
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painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));
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// Ears
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painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);
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painter->drawEllipse(-17, -12, 16, 16);
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painter->drawEllipse(1, -12, 16, 16);
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// Tail
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QPainterPath path(QPointF(0, 20));
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path.cubicTo(-5, 22, -5, 22, 0, 25);
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path.cubicTo(5, 27, 5, 32, 0, 30);
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path.cubicTo(-5, 32, -5, 42, 0, 35);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path);
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}
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//! [3]
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//! [4]
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void Mouse::advance(int step)
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{
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if (!step)
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return;
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//! [4]
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// Don't move too far away
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//! [5]
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QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
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if (lineToCenter.length() > 150) {
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qreal angleToCenter = std::atan2(lineToCenter.dy(), lineToCenter.dx());
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angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);
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if (angleToCenter < Pi && angleToCenter > Pi / 4) {
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// Rotate left
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angle += (angle < -Pi / 2) ? 0.25 : -0.25;
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} else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
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// Rotate right
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angle += (angle < Pi / 2) ? 0.25 : -0.25;
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}
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} else if (::sin(angle) < 0) {
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angle += 0.25;
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} else if (::sin(angle) > 0) {
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angle -= 0.25;
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//! [5] //! [6]
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}
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//! [6]
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// Try not to crash with any other mice
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//! [7]
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const QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
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<< mapToScene(0, 0)
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<< mapToScene(-30, -50)
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<< mapToScene(30, -50));
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for (const QGraphicsItem *item : dangerMice) {
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if (item == this)
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continue;
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QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
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qreal angleToMouse = std::atan2(lineToMouse.dy(), lineToMouse.dx());
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angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);
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if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
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// Rotate right
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angle += 0.5;
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} else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
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// Rotate left
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angle -= 0.5;
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//! [7] //! [8]
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}
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//! [8] //! [9]
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}
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//! [9]
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// Add some random movement
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//! [10]
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if (dangerMice.size() > 1 && QRandomGenerator::global()->bounded(10) == 0) {
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if (QRandomGenerator::global()->bounded(1))
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angle += QRandomGenerator::global()->bounded(1 / 500.0);
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else
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angle -= QRandomGenerator::global()->bounded(1 / 500.0);
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}
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//! [10]
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//! [11]
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speed += (-50 + QRandomGenerator::global()->bounded(100)) / 100.0;
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qreal dx = ::sin(angle) * 10;
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mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;
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setRotation(rotation() + dx);
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setPos(mapToParent(0, -(3 + sin(speed) * 3)));
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}
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//! [11]
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