mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-27 06:28:26 +08:00
161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "game.h"
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#include <QCborMap>
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#include <QCborValue>
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#include <QFile>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QRandomGenerator>
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#include <QTextStream>
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Character Game::player() const
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{
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return mPlayer;
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}
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QList<Level> Game::levels() const
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{
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return mLevels;
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}
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//! [0]
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void Game::newGame()
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{
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mPlayer = Character();
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mPlayer.setName(QStringLiteral("Hero"));
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mPlayer.setClassType(Character::Archer);
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mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21));
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mLevels.clear();
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mLevels.reserve(2);
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Level village(QStringLiteral("Village"));
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QList<Character> villageNpcs;
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villageNpcs.reserve(2);
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villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"),
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QRandomGenerator::global()->bounded(8, 11),
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Character::Warrior));
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villageNpcs.append(Character(QStringLiteral("Terry the Trader"),
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QRandomGenerator::global()->bounded(6, 8),
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Character::Warrior));
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village.setNpcs(villageNpcs);
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mLevels.append(village);
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Level dungeon(QStringLiteral("Dungeon"));
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QList<Character> dungeonNpcs;
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dungeonNpcs.reserve(3);
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dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"),
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QRandomGenerator::global()->bounded(18, 26),
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Character::Mage));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"),
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QRandomGenerator::global()->bounded(5, 7),
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Character::Warrior));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"),
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QRandomGenerator::global()->bounded(4, 9),
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Character::Warrior));
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dungeon.setNpcs(dungeonNpcs);
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mLevels.append(dungeon);
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}
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//! [0]
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//! [3]
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bool Game::loadGame(Game::SaveFormat saveFormat)
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{
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QFile loadFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!loadFile.open(QIODevice::ReadOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QByteArray saveData = loadFile.readAll();
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QJsonDocument loadDoc(saveFormat == Json
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? QJsonDocument::fromJson(saveData)
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: QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject()));
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read(loadDoc.object());
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QTextStream(stdout) << "Loaded save for "
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<< loadDoc["player"]["name"].toString()
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<< " using "
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<< (saveFormat != Json ? "CBOR" : "JSON") << "...\n";
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return true;
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}
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//! [3]
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//! [4]
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bool Game::saveGame(Game::SaveFormat saveFormat) const
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{
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QFile saveFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!saveFile.open(QIODevice::WriteOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QJsonObject gameObject;
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write(gameObject);
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saveFile.write(saveFormat == Json
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? QJsonDocument(gameObject).toJson()
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: QCborValue::fromJsonValue(gameObject).toCbor());
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return true;
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}
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//! [4]
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//! [1]
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void Game::read(const QJsonObject &json)
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{
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if (json.contains("player") && json["player"].isObject())
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mPlayer.read(json["player"].toObject());
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if (json.contains("levels") && json["levels"].isArray()) {
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QJsonArray levelArray = json["levels"].toArray();
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mLevels.clear();
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mLevels.reserve(levelArray.size());
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for (const QJsonValue &v : levelArray) {
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QJsonObject levelObject = v.toObject();
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Level level;
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level.read(levelObject);
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mLevels.append(level);
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}
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}
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}
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//! [1]
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//! [2]
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void Game::write(QJsonObject &json) const
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{
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QJsonObject playerObject;
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mPlayer.write(playerObject);
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json["player"] = playerObject;
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QJsonArray levelArray;
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for (const Level &level : mLevels) {
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QJsonObject levelObject;
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level.write(levelObject);
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levelArray.append(levelObject);
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}
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json["levels"] = levelArray;
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}
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//! [2]
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void Game::print(int indentation) const
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{
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const QString indent(indentation * 2, ' ');
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QTextStream(stdout) << indent << "Player\n";
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mPlayer.print(indentation + 1);
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QTextStream(stdout) << indent << "Levels\n";
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for (const Level &level : mLevels)
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level.print(indentation + 1);
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}
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