qt6windows7/examples/corelib/serialization/savegame/level.cpp
2023-10-29 23:33:08 +01:00

71 lines
1.5 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "level.h"
#include <QJsonArray>
#include <QTextStream>
Level::Level(const QString &name) : mName(name)
{
}
QString Level::name() const
{
return mName;
}
QList<Character> Level::npcs() const
{
return mNpcs;
}
void Level::setNpcs(const QList<Character> &npcs)
{
mNpcs = npcs;
}
//! [0]
void Level::read(const QJsonObject &json)
{
if (json.contains("name") && json["name"].isString())
mName = json["name"].toString();
if (json.contains("npcs") && json["npcs"].isArray()) {
QJsonArray npcArray = json["npcs"].toArray();
mNpcs.clear();
mNpcs.reserve(npcArray.size());
for (const QJsonValue &v : npcArray) {
QJsonObject npcObject = v.toObject();
Character npc;
npc.read(npcObject);
mNpcs.append(npc);
}
}
}
//! [0]
//! [1]
void Level::write(QJsonObject &json) const
{
json["name"] = mName;
QJsonArray npcArray;
for (const Character &npc : mNpcs) {
QJsonObject npcObject;
npc.write(npcObject);
npcArray.append(npcObject);
}
json["npcs"] = npcArray;
}
//! [1]
void Level::print(int indentation) const
{
const QString indent(indentation * 2, ' ');
QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
QTextStream(stdout) << indent << "NPCs:\n";
for (const Character &character : mNpcs)
character.print(2);
}