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125 lines
5.3 KiB
Plaintext
125 lines
5.3 KiB
Plaintext
# QMAKE_ASSET_CATALOGS
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# Paths to xcassets directories to be compiled
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#
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# QMAKE_ASSET_CATALOGS_BUILD_PATH
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# Location which asset catalogs will be compiled to.
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# If the current target is an app bundle, defaults to its Resources directory.
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# Otherwise, this value must be set manually.
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#
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# QMAKE_ASSET_CATALOGS_APP_ICON
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# Name of the icon resource in the asset catalogs that will be used as the app icon.
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# Defaults to AppIcon.
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#
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# QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE
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# Name of the launch image resource in the asset catalogs that will be used as the launch image.
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#
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# QMAKE_ASSET_CATALOGS_INSTALL_PATH
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# Base path to install files to. Falls back to a path relative to the target install path,
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# based on QMAKE_ASSET_CATALOGS_BUILD_PATH.
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!have_target|if(!build_pass:!isEmpty(BUILDS)): \
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return()
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!isEmpty(QMAKE_ASSET_CATALOGS) {
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load(resolve_target)
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isEmpty(QMAKE_ASSET_CATALOGS_BUILD_PATH) {
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!isEmpty(QMAKE_RESOLVED_BUNDLE):equals(TEMPLATE, app):app_bundle {
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macos: \
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QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE/Contents/Resources
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else: \
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QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE
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} else {
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error("QMAKE_ASSET_CATALOGS_BUILD_PATH must be set when using QMAKE_ASSET_CATALOGS.")
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}
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}
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QMAKE_ASSET_CATALOGS_BUILD_PATH = $$clean_path($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
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macx-xcode {
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!isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
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asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
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asset_catalog_appicon.value = $$QMAKE_ASSET_CATALOGS_APP_ICON
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QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
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}
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!isEmpty(QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE) {
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asset_catalog_launchimage.name = "ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME"
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asset_catalog_launchimage.value = $$QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE
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QMAKE_MAC_XCODE_SETTINGS += asset_catalog_launchimage
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}
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asset_catalog_compiler.files = $$QMAKE_ASSET_CATALOGS
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macos: asset_catalog_compiler.path = Contents/Resources
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QMAKE_BUNDLE_DATA += asset_catalog_compiler
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} else {
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!isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
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asset_catalog_app_icon_arg = \
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--app-icon $$shell_quote($$QMAKE_ASSET_CATALOGS_APP_ICON)
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}
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!isEmpty(QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE) {
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asset_catalog_launch_image_arg = \
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--launch-image $$shell_quote($$QMAKE_ASSET_CATALOGS_LAUNCH_IMAGE)
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}
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asset_catalog_compiler.target = $$OUT_PWD/asset_catalog_compiler.Info.plist
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asset_catalog_compiler.commands = $$shell_quote($$QMAKE_ACTOOL) \
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$$asset_catalog_app_icon_arg \
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$$asset_catalog_launch_image_arg \
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--output-partial-info-plist $$shell_quote($$asset_catalog_compiler.target) \
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--platform $${platform_identifier} \
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--minimum-deployment-target $${deployment_target} \
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--compile $$shell_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
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for (catalog, QMAKE_ASSET_CATALOGS) {
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asset_catalog_compiler.commands += $${catalog}
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asset_catalog_compiler.depends += $$files($$catalog/*, true)
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}
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actool_output_files = $$system(\
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mkdir -p $$system_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH) && \
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/usr/libexec/PlistBuddy -c \'Print :com.apple.actool.compilation-results:output-files\' \
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/dev/stdin <<< $($${asset_catalog_compiler.commands} 2>/dev/null) | sed -Ene \'s/^ +//p\', lines)
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for (output_file, actool_output_files) {
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!equals(output_file, $$asset_catalog_compiler.target): \
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actool_output_files_rel += $$relative_path($$output_file, $$QMAKE_ASSET_CATALOGS_BUILD_PATH)
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}
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QMAKE_EXTRA_TARGETS += asset_catalog_compiler
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PRE_TARGETDEPS += $$asset_catalog_compiler.target
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isEmpty(QMAKE_ASSET_CATALOGS_INSTALL_PATH) {
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!isEmpty(target.path): \
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QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${target.path}/
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QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${QMAKE_ASSET_CATALOGS_INSTALL_PATH}$$relative_path(\
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$$QMAKE_ASSET_CATALOGS_BUILD_PATH, $$absolute_path($$DESTDIR, $$OUT_PWD))
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}
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for (ac_install_file, actool_output_files_rel) {
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asset_catalogs_files.files += \
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$$QMAKE_ASSET_CATALOGS_BUILD_PATH/$$ac_install_file
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}
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contains(INSTALLS, target): asset_catalogs_files.depends += install_target
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asset_catalogs_files.path = $$QMAKE_ASSET_CATALOGS_INSTALL_PATH
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asset_catalogs_files.CONFIG += no_check_exist
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INSTALLS += asset_catalogs_files
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}
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} else: macx-xcode {
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# Backwards compatibility
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for (bundle_data, QMAKE_BUNDLE_DATA) {
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for (bundle_file, $${bundle_data}.files) {
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!contains(bundle_file, .*\\.xcassets$): next()
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warning("*.xcassets in QMAKE_BUNDLE_DATA is deprecated. Use QMAKE_ASSET_CATALOGS instead.")
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!exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
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asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
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asset_catalog_appicon.value = "AppIcon"
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QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
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break()
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}
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!isEmpty(asset_catalog_appicon.name): break()
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}
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}
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