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13 lines
206 B
GLSL
13 lines
206 B
GLSL
#version 440
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 v_color;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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v_color = color;
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}
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