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15 lines
232 B
GLSL
15 lines
232 B
GLSL
#version 440
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 texcoord;
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layout(location = 0) out vec2 uv;
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out gl_PerVertex { vec4 gl_Position; };
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void main()
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{
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uv = texcoord;
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gl_Position = position;
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}
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