qt6windows7/tests/auto/gui/rhi/qrhi/data/textured.vert
2023-10-29 23:33:08 +01:00

20 lines
333 B
GLSL

#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 uv;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
float opacity;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
uv = texcoord;
gl_Position = ubuf.matrix * position;
}