mirror of
https://github.com/crystalidea/qt6windows7.git
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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <qpa/qplatforminputcontext.h>
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class PlatformInputContext : public QPlatformInputContext
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{
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public:
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PlatformInputContext() :
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m_animating(false),
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m_visible(false),
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m_updateCallCount(0),
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m_resetCallCount(0),
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m_commitCallCount(0),
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m_localeCallCount(0),
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m_inputDirectionCallCount(0),
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m_lastQueries(Qt::ImhNone),
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m_action(QInputMethod::Click),
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m_cursorPosition(0),
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m_lastEventType(QEvent::None),
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m_setFocusObjectCallCount(0)
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{}
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virtual QRectF keyboardRect() const override { return m_keyboardRect; }
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virtual bool isAnimating() const override { return m_animating; }
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virtual void reset() override { m_resetCallCount++; }
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virtual void commit() override
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{
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m_commitCallCount++;
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if (m_commitString.isEmpty())
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return;
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QInputMethodEvent commitEvent;
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commitEvent.setCommitString(m_commitString);
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if (qGuiApp->focusObject())
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qGuiApp->sendEvent(qGuiApp->focusObject(), &commitEvent);
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else
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qWarning("Test input context to commit without focused object");
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}
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void setCommitString(const QString &commitString)
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{
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m_commitString = commitString;
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}
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virtual void update(Qt::InputMethodQueries queries) override
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{
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m_updateCallCount++;
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m_lastQueries = queries;
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}
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virtual void invokeAction(QInputMethod::Action action, int cursorPosition) override
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{
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m_action = action;
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m_cursorPosition = cursorPosition;
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}
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virtual bool filterEvent(const QEvent *event) override
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{
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m_lastEventType = event->type(); return false;
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}
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virtual void showInputPanel() override
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{
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m_visible = true;
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}
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virtual void hideInputPanel() override
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{
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m_visible = false;
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}
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virtual bool isInputPanelVisible() const override
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{
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return m_visible;
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}
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virtual QLocale locale() const override
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{
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m_localeCallCount++;
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return QLocale::c();
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}
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virtual Qt::LayoutDirection inputDirection() const override
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{
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m_inputDirectionCallCount++;
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return Qt::LeftToRight;
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}
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virtual void setFocusObject(QObject *object) override
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{
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Q_UNUSED(object);
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m_setFocusObjectCallCount++;
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}
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bool m_animating;
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bool m_visible;
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int m_updateCallCount;
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int m_resetCallCount;
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int m_commitCallCount;
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QString m_commitString;
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mutable int m_localeCallCount;
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mutable int m_inputDirectionCallCount;
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Qt::InputMethodQueries m_lastQueries;
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QInputMethod::Action m_action;
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int m_cursorPosition;
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int m_lastEventType;
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QRectF m_keyboardRect;
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int m_setFocusObjectCallCount;
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};
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