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29 lines
600 B
GLSL
29 lines
600 B
GLSL
#version 440
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layout(location = 0) out vec4 c0;
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layout(location = 1) out vec4 c1;
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layout(location = 2) out vec4 c2;
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layout(location = 3) out vec4 c3;
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layout(location = 4) out vec4 c4;
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layout(location = 5) out vec4 c5;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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vec3 color0;
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vec3 color1;
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vec3 color2;
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vec3 color3;
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vec3 color4;
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vec3 color5;
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} ubuf;
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void main()
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{
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c0 = vec4(ubuf.color0, 1.0);
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c1 = vec4(ubuf.color1, 1.0);
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c2 = vec4(ubuf.color2, 1.0);
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c3 = vec4(ubuf.color3, 1.0);
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c4 = vec4(ubuf.color4, 1.0);
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c5 = vec4(ubuf.color5, 1.0);
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}
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