qt6windows7/tests/manual/rhi/cubemap_render/cubemap_mrt.frag
2023-10-29 23:33:08 +01:00

29 lines
600 B
GLSL

#version 440
layout(location = 0) out vec4 c0;
layout(location = 1) out vec4 c1;
layout(location = 2) out vec4 c2;
layout(location = 3) out vec4 c3;
layout(location = 4) out vec4 c4;
layout(location = 5) out vec4 c5;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec3 color0;
vec3 color1;
vec3 color2;
vec3 color3;
vec3 color4;
vec3 color5;
} ubuf;
void main()
{
c0 = vec4(ubuf.color0, 1.0);
c1 = vec4(ubuf.color1, 1.0);
c2 = vec4(ubuf.color2, 1.0);
c3 = vec4(ubuf.color3, 1.0);
c4 = vec4(ubuf.color4, 1.0);
c5 = vec4(ubuf.color5, 1.0);
}