qt6windows7/tests/manual/rhi/floattexture/floattexture.cpp
2023-10-29 23:33:08 +01:00

282 lines
8.7 KiB
C++

// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "../shared/examplefw.h"
#include <qmath.h>
QByteArray loadHdr(const QString &fn, QSize *size)
{
QFile f(fn);
if (!f.open(QIODevice::ReadOnly)) {
qWarning("Failed to open %s", qPrintable(fn));
return QByteArray();
}
char sig[256];
f.read(sig, 11);
if (strncmp(sig, "#?RADIANCE\n", 11))
return QByteArray();
QByteArray buf = f.readAll();
const char *p = buf.constData();
const char *pEnd = p + buf.size();
// Process lines until the empty one.
QByteArray line;
while (p < pEnd) {
char c = *p++;
if (c == '\n') {
if (line.isEmpty())
break;
if (line.startsWith(QByteArrayLiteral("FORMAT="))) {
const QByteArray format = line.mid(7).trimmed();
if (format != QByteArrayLiteral("32-bit_rle_rgbe")) {
qWarning("HDR format '%s' is not supported", format.constData());
return QByteArray();
}
}
line.clear();
} else {
line.append(c);
}
}
if (p == pEnd) {
qWarning("Malformed HDR image data at property strings");
return QByteArray();
}
// Get the resolution string.
while (p < pEnd) {
char c = *p++;
if (c == '\n')
break;
line.append(c);
}
if (p == pEnd) {
qWarning("Malformed HDR image data at resolution string");
return QByteArray();
}
int w = 0, h = 0;
// We only care about the standard orientation.
if (!sscanf(line.constData(), "-Y %d +X %d", &h, &w)) {
qWarning("Unsupported HDR resolution string '%s'", line.constData());
return QByteArray();
}
if (w <= 0 || h <= 0) {
qWarning("Invalid HDR resolution");
return QByteArray();
}
// output is RGBA32F
const int blockSize = 4 * sizeof(float);
QByteArray data;
data.resize(w * h * blockSize);
typedef unsigned char RGBE[4];
RGBE *scanline = new RGBE[w];
for (int y = 0; y < h; ++y) {
if (pEnd - p < 4) {
qWarning("Unexpected end of HDR data");
delete[] scanline;
return QByteArray();
}
scanline[0][0] = *p++;
scanline[0][1] = *p++;
scanline[0][2] = *p++;
scanline[0][3] = *p++;
if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) {
// new rle, the first pixel was a dummy
for (int channel = 0; channel < 4; ++channel) {
for (int x = 0; x < w && p < pEnd; ) {
unsigned char c = *p++;
if (c > 128) { // run
if (p < pEnd) {
int repCount = c & 127;
c = *p++;
while (repCount--)
scanline[x++][channel] = c;
}
} else { // not a run
while (c-- && p < pEnd)
scanline[x++][channel] = *p++;
}
}
}
} else {
// old rle
scanline[0][0] = 2;
int bitshift = 0;
int x = 1;
while (x < w && pEnd - p >= 4) {
scanline[x][0] = *p++;
scanline[x][1] = *p++;
scanline[x][2] = *p++;
scanline[x][3] = *p++;
if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run
int repCount = scanline[x][3] << bitshift;
while (repCount--) {
memcpy(scanline[x], scanline[x - 1], 4);
++x;
}
bitshift += 8;
} else { // not a run
++x;
bitshift = 0;
}
}
}
// adjust for -Y orientation
float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w);
for (int x = 0; x < w; ++x) {
float d = qPow(2.0f, float(scanline[x][3]) - 128.0f);
// r, g, b, a
*fp++ = scanline[x][0] / 256.0f * d;
*fp++ = scanline[x][1] / 256.0f * d;
*fp++ = scanline[x][2] / 256.0f * d;
*fp++ = 1.0f;
}
}
delete[] scanline;
if (size)
*size = QSize(w, h);
return data;
}
static float vertexData[] =
{ // Y up, CCW
-0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 1.0f, 0.0f
};
static quint16 indexData[] =
{
0, 1, 2, 0, 2, 3
};
struct {
QList<QRhiResource *> releasePool;
QRhiBuffer *vbuf = nullptr;
QRhiBuffer *ibuf = nullptr;
QRhiBuffer *ubuf = nullptr;
QRhiTexture *tex = nullptr;
QRhiSampler *sampler = nullptr;
QRhiShaderResourceBindings *srb = nullptr;
QRhiGraphicsPipeline *ps = nullptr;
QRhiResourceUpdateBatch *initialUpdates = nullptr;
QMatrix4x4 winProj;
} d;
void Window::customInit()
{
if (!m_r->isTextureFormatSupported(QRhiTexture::RGBA32F))
qWarning("RGBA32F texture format is not supported");
QSize size;
QByteArray floatData = loadHdr(QLatin1String(":/OpenfootageNET_fieldairport-512.hdr"), &size);
Q_ASSERT(!floatData.isEmpty());
qDebug() << size;
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
d.vbuf->create();
d.releasePool << d.vbuf;
d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
d.ibuf->create();
d.releasePool << d.ibuf;
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
d.ubuf->create();
d.releasePool << d.ubuf;
d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size);
d.releasePool << d.tex;
d.tex->create();
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
d.sampler->create();
d.srb = m_r->newShaderResourceBindings();
d.releasePool << d.srb;
d.srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
});
d.srb->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 4 * sizeof(float) }
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
d.ps->create();
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData);
d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData);
qint32 flip = 1;
d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), quint32(floatData.size()) } });
d.initialUpdates->uploadTexture(d.tex, desc);
}
void Window::customRelease()
{
qDeleteAll(d.releasePool);
d.releasePool.clear();
}
void Window::customRender()
{
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
if (d.initialUpdates) {
u->merge(d.initialUpdates);
d.initialUpdates->release();
d.initialUpdates = nullptr;
}
if (d.winProj != m_proj) {
d.winProj = m_proj;
QMatrix4x4 mvp = m_proj;
mvp.scale(2.5f);
u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
}
const QSize outputSizeInPixels = m_sc->currentPixelSize();
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
cb->setGraphicsPipeline(d.ps);
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
cb->setShaderResources();
const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
cb->drawIndexed(6);
cb->endPass();
}