qt6windows7/tests/manual/rhi/mrt/mrt.frag
2023-10-29 23:33:08 +01:00

23 lines
452 B
GLSL

#version 440
layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 c0;
layout(location = 1) out vec4 c1;
layout(location = 2) out vec4 c2;
layout(location = 3) out vec4 c3;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
float opacity;
} ubuf;
void main()
{
vec4 c = vec4(v_color * ubuf.opacity, ubuf.opacity);
c0 = vec4(c.r, 0, 0, c.a);
c1 = vec4(0, c.g, 0, c.a);
c2 = vec4(0, 0, c.b, c.a);
c3 = c;
}