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24 lines
493 B
GLSL
24 lines
493 B
GLSL
#version 440
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec3 vColor;
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out gl_PerVertex { vec4 gl_Position; };
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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vec3 translation;
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vec3 color;
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} ubuf;
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void main()
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{
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vColor = ubuf.color;
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mat4 t = mat4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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ubuf.translation.x, ubuf.translation.y, ubuf.translation.z, 1);
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gl_Position = ubuf.mvp * t * position;
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}
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