qt6windows7/tests/manual/rhi/shadowmap/shadowmap.vert
2023-10-29 23:33:08 +01:00

15 lines
215 B
GLSL

#version 440
layout(location = 0) in vec4 position;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.mvp * position;
}