mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-24 04:20:46 +08:00
155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
// Copyright (C) 2019 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "../shared/examplefw.h"
|
|
#include "../shared/cube.h"
|
|
|
|
static const quint32 UBUF_SIZE = 76;
|
|
static const float OUTLINE_SIZE = 1.05f;
|
|
|
|
struct {
|
|
QList<QRhiResource *> releasePool;
|
|
|
|
QRhiBuffer *vbuf;
|
|
QRhiBuffer *ubuf;
|
|
QRhiShaderResourceBindings *srb;
|
|
QRhiGraphicsPipeline *psPass1;
|
|
QRhiGraphicsPipeline *psPass2;
|
|
float rot = 0.0f;
|
|
|
|
QRhiResourceUpdateBatch *initialUpdates = nullptr;
|
|
} d;
|
|
|
|
void Window::customInit()
|
|
{
|
|
d.initialUpdates = m_r->nextResourceUpdateBatch();
|
|
|
|
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
|
|
d.vbuf->create();
|
|
d.releasePool << d.vbuf;
|
|
|
|
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
|
|
|
|
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 2 * m_r->ubufAligned(UBUF_SIZE));
|
|
d.ubuf->create();
|
|
d.releasePool << d.ubuf;
|
|
|
|
d.srb = m_r->newShaderResourceBindings();
|
|
d.releasePool << d.srb;
|
|
d.srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, UBUF_SIZE)
|
|
});
|
|
d.srb->create();
|
|
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({
|
|
{ 3 * sizeof(float) },
|
|
});
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
|
|
});
|
|
|
|
const QRhiShaderStage stages[] = {
|
|
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/material.vert.qsb")) },
|
|
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/material.frag.qsb")) }
|
|
};
|
|
|
|
d.psPass1 = m_r->newGraphicsPipeline();
|
|
d.releasePool << d.psPass1;
|
|
d.psPass1->setShaderStages(stages, stages + 2);
|
|
d.psPass1->setFlags(QRhiGraphicsPipeline::UsesStencilRef);
|
|
d.psPass1->setDepthTest(true);
|
|
d.psPass1->setDepthWrite(true);
|
|
QRhiGraphicsPipeline::StencilOpState stencilPass1 = { QRhiGraphicsPipeline::Keep,
|
|
QRhiGraphicsPipeline::Keep,
|
|
QRhiGraphicsPipeline::Replace,
|
|
QRhiGraphicsPipeline::Always };
|
|
d.psPass1->setStencilFront(stencilPass1);
|
|
d.psPass1->setCullMode(QRhiGraphicsPipeline::Back);
|
|
//d.psPass1->setStencilBack(stencilPass1);
|
|
d.psPass1->setStencilTest(true);
|
|
d.psPass1->setVertexInputLayout(inputLayout);
|
|
d.psPass1->setShaderResourceBindings(d.srb);
|
|
d.psPass1->setRenderPassDescriptor(m_rp);
|
|
d.psPass1->create();
|
|
|
|
d.psPass2 = m_r->newGraphicsPipeline();
|
|
d.releasePool << d.psPass2;
|
|
d.psPass2->setShaderStages(stages, stages + 2);
|
|
d.psPass2->setFlags(QRhiGraphicsPipeline::UsesStencilRef);
|
|
d.psPass2->setDepthTest(false);
|
|
d.psPass2->setDepthWrite(false);
|
|
QRhiGraphicsPipeline::StencilOpState stencilPass2 = { QRhiGraphicsPipeline::Keep,
|
|
QRhiGraphicsPipeline::Keep,
|
|
QRhiGraphicsPipeline::Replace,
|
|
QRhiGraphicsPipeline::NotEqual };
|
|
d.psPass2->setStencilFront(stencilPass2);
|
|
d.psPass2->setCullMode(QRhiGraphicsPipeline::Back);
|
|
//d.psPass2->setStencilBack(stencilPass2);
|
|
d.psPass2->setStencilTest(true);
|
|
d.psPass2->setStencilWriteMask(0);
|
|
d.psPass2->setVertexInputLayout(inputLayout);
|
|
d.psPass2->setShaderResourceBindings(d.srb);
|
|
d.psPass2->setRenderPassDescriptor(m_rp);
|
|
d.psPass2->create();
|
|
}
|
|
|
|
void Window::customRelease()
|
|
{
|
|
qDeleteAll(d.releasePool);
|
|
d.releasePool.clear();
|
|
}
|
|
|
|
void Window::customRender()
|
|
{
|
|
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
|
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
|
QRhiResourceUpdateBatch *u = nullptr;
|
|
if (d.initialUpdates) {
|
|
u = d.initialUpdates;
|
|
d.initialUpdates = nullptr;
|
|
}
|
|
|
|
char *p = d.ubuf->beginFullDynamicBufferUpdateForCurrentFrame();
|
|
QMatrix4x4 mvp = m_proj;
|
|
mvp.rotate(d.rot, 1, 1, 0);
|
|
mvp.scale(0.5f);
|
|
|
|
memcpy(p, mvp.constData(), 64);
|
|
const float color[] = { 1.0f, 0.0f, 0.0f };
|
|
memcpy(p + 64, color, 3 * sizeof(float));
|
|
|
|
static const size_t pass2Ofs = m_r->ubufAligned(UBUF_SIZE);
|
|
mvp.scale(OUTLINE_SIZE);
|
|
memcpy(p + pass2Ofs, mvp.constData(), 64);
|
|
const float pass2Color[] = { 0.0f, 0.0f, 1.0f };
|
|
memcpy(p + pass2Ofs + 64, pass2Color, 3 * sizeof(float));
|
|
|
|
d.ubuf->endFullDynamicBufferUpdateForCurrentFrame();
|
|
|
|
const QRhiCommandBuffer::VertexInput vbufBinding[] = {
|
|
{ d.vbuf, 0 },
|
|
};
|
|
|
|
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u, QRhiCommandBuffer::DoNotTrackResourcesForCompute);
|
|
|
|
cb->setGraphicsPipeline(d.psPass1);
|
|
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
|
|
QRhiCommandBuffer::DynamicOffset pass1DynOffset = { 0, 0 };
|
|
cb->setShaderResources(d.srb, 1, &pass1DynOffset);
|
|
cb->setVertexInput(0, 1, vbufBinding);
|
|
cb->setStencilRef(1);
|
|
cb->draw(36);
|
|
|
|
cb->setGraphicsPipeline(d.psPass2);
|
|
QRhiCommandBuffer::DynamicOffset pass2DynOffset = { 0, m_r->ubufAligned(UBUF_SIZE) };
|
|
cb->setShaderResources(d.srb, 1, &pass2DynOffset);
|
|
cb->setVertexInput(0, 1, vbufBinding);
|
|
cb->setStencilRef(1);
|
|
cb->draw(36);
|
|
|
|
cb->endPass();
|
|
|
|
d.rot += 1;
|
|
}
|