qt6windows7/tests/manual/rhi/stereo/window.cpp
2023-10-29 23:33:08 +01:00

265 lines
8.0 KiB
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "window.h"
#include <QPlatformSurfaceEvent>
#include <QTimer>
#include <QFile>
#include <QtGui/private/qshader_p.h>
#include "../shared/cube.h"
Window::Window()
{
setSurfaceType(OpenGLSurface);
}
void Window::exposeEvent(QExposeEvent *)
{
if (isExposed() && !m_running) {
m_running = true;
init();
resizeSwapChain();
}
const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed)
m_notExposed = true;
if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
m_notExposed = false;
m_newlyExposed = true;
}
if (isExposed() && !surfaceSize.isEmpty())
render();
}
bool Window::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::PlatformSurface:
if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
releaseSwapChain();
break;
default:
break;
}
return QWindow::event(e);
}
void Window::init()
{
QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers | QRhi::EnableProfiling;
m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
QRhiGles2InitParams params;
params.fallbackSurface = m_fallbackSurface.get();
params.window = this;
m_rhi.reset(QRhi::create(QRhi::OpenGLES2, &params, rhiFlags));
m_sc.reset(m_rhi->newSwapChain());
m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
QSize(),
1,
QRhiRenderBuffer::UsedWithSwapChainOnly));
m_sc->setWindow(this);
m_sc->setDepthStencil(m_ds.get());
m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
m_sc->setRenderPassDescriptor(m_rp.get());
m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
m_vbuf->setName(QByteArrayLiteral("vbuf"));
m_vbuf->create();
m_vbufReady = false;
m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
m_ubuf->setName(QByteArrayLiteral("Left eye"));
m_ubuf->create();
m_srb.reset(m_rhi->newShaderResourceBindings());
m_srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
m_ubuf.get())
});
m_srb->create();
m_ubuf2.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
m_ubuf2->setName(QByteArrayLiteral("Right eye"));
m_ubuf2->create();
m_srb2.reset(m_rhi->newShaderResourceBindings());
m_srb2->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
m_ubuf2.get())
});
m_srb2->create();
m_ps.reset(m_rhi->newGraphicsPipeline());
QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
premulAlphaBlend.enable = true;
m_ps->setTargetBlends({ premulAlphaBlend });
const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
if (!vs.isValid())
qFatal("Failed to load shader pack (vertex)");
const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
if (!fs.isValid())
qFatal("Failed to load shader pack (fragment)");
m_ps->setShaderStages({
{ QRhiShaderStage::Vertex, vs },
{ QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 3 * sizeof(float) },
{ 2 * sizeof(float) }
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
});
m_ps->setVertexInputLayout(inputLayout);
m_ps->setShaderResourceBindings(m_srb.get());
m_ps->setRenderPassDescriptor(m_rp.get());
m_ps->create();
m_ps->setDepthTest(true);
m_ps->setDepthWrite(true);
m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
m_ps->setCullMode(QRhiGraphicsPipeline::Back);
m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
}
void Window::resizeSwapChain()
{
m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
const QSize outputSize = m_sc->currentPixelSize();
m_proj = m_rhi->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
m_proj.translate(0, 0, -4);
}
void Window::releaseSwapChain()
{
if (m_hasSwapChain) {
m_hasSwapChain = false;
m_sc->destroy();
}
}
void Window::render()
{
if (!m_hasSwapChain || m_notExposed)
return;
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
m_newlyExposed = false;
}
QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
if (r == QRhi::FrameOpSwapChainOutOfDate) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
r = m_rhi->beginFrame(m_sc.get());
}
if (r != QRhi::FrameOpSuccess) {
qDebug("beginFrame failed with %d, retry", r);
requestUpdate();
return;
}
recordFrame();
m_rhi->endFrame(m_sc.get());
QTimer::singleShot(0, this, [this] { render(); });
}
QShader Window::getShader(const QString &name)
{
QFile f(name);
if (f.open(QIODevice::ReadOnly))
return QShader::fromSerialized(f.readAll());
return QShader();
}
// called once per frame
void Window::recordFrame()
{
QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch();
if (!m_vbufReady) {
m_vbufReady = true;
u->uploadStaticBuffer(m_vbuf.get(), cube);
}
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
const QSize outputSizeInPixels = m_sc->currentPixelSize();
const QColor clearColor = QColor::fromRgbF(0.15f, 0.15f, 0.15f, 1.0f);
const QRhiDepthStencilClearValue depthStencil = { 1.0f, 0 };
const QRhiViewport viewPort = { 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) };
const QRhiCommandBuffer::VertexInput vbufBindings[] = {
{ m_vbuf.get(), 0 },
{ m_vbuf.get(), quint32(36 * 3 * sizeof(float)) }
};
QMatrix4x4 mvp = m_rhi->clipSpaceCorrMatrix();
mvp.perspective(45.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 100.0f);
m_translation += m_translationDir * 0.05f;
if (m_translation < -10.0f || m_translation > -5.0f) {
m_translationDir *= -1;
m_translation = qBound(-10.0f, m_translation, -5.0f);
}
mvp.translate(0, 0, m_translation);
m_rotation += .5f;
mvp.rotate(m_rotation, 0, 1, 0);
u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData());
float opacity = 1.0f;
u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &opacity);
QMatrix4x4 mvp2 = mvp;
mvp2.translate(-2.f, 0, 0);
u->updateDynamicBuffer(m_ubuf2.get(), 0, 64, mvp2.constData());
u->updateDynamicBuffer(m_ubuf2.get(), 64, 4, &opacity);
cb->resourceUpdate(u);
cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::LeftBuffer), clearColor, depthStencil);
cb->setGraphicsPipeline(m_ps.get());
cb->setViewport(viewPort);
cb->setShaderResources(m_srb.get());
cb->setVertexInput(0, 2, vbufBindings);
cb->draw(36);
cb->endPass();
cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::RightBuffer), clearColor, depthStencil);
cb->setGraphicsPipeline(m_ps.get());
cb->setViewport(viewPort);
cb->setShaderResources(m_srb2.get());
cb->setVertexInput(0, 2, vbufBindings);
cb->draw(36);
cb->endPass();
}