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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef QUADRENDERER_H
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#define QUADRENDERER_H
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#include <QtGui/private/qrhi_p.h>
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class QuadRenderer
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{
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public:
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void setRhi(QRhi *r) { m_r = r; }
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void setSampleCount(int samples) { m_sampleCount = samples; }
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int sampleCount() const { return m_sampleCount; }
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void setTranslation(const QVector3D &v) { m_translation = v; }
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void initResources(QRhiRenderPassDescriptor *rp);
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void releaseResources();
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void setPipeline(QRhiGraphicsPipeline *ps);
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void resize(const QSize &pixelSize);
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void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
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void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
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private:
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QRhi *m_r;
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QRhiBuffer *m_vbuf = nullptr;
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bool m_vbufReady = false;
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QRhiBuffer *m_ibuf = nullptr;
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bool m_opacityReady = false;
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QRhiBuffer *m_ubuf = nullptr;
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QRhiGraphicsPipeline *m_ps = nullptr;
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QRhiShaderResourceBindings *m_srb = nullptr;
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QVector3D m_translation;
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QMatrix4x4 m_proj;
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float m_rotation = 0;
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int m_sampleCount = 1; // no MSAA by default
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};
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#endif
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