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14 lines
192 B
GLSL
14 lines
192 B
GLSL
#version 440
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layout(location = 0) out vec4 fragColor;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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vec3 color;
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} ubuf;
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void main()
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{
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fragColor = vec4(ubuf.color, 1.0);
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}
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